From the beginning of time, Xbox 360 and PS3 gamers have been dueling about who's console is the more graphically powerful. In these skirmishes, terms like CPU, GPU, and RAM have been thrown around, but now those folks on the PS3 side of the fray have another weapon in their arsenal: disc format.
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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
its already started as RAGE have highlighted,but all machines show there age after time look at certain ps2 games its evolution, sony just thought ahead if microsoft had done the same and included hd-dvd as standard in all honestly i believe with the headstart the 360 had bluray would have failed and ps3 would have struggled alot worse, but as it is now ps3 has the most potential which slowly but surely is becoming evident
I think that the xbox will be headed for mandatory installs.
Especially with the larger hard drive model and the new feature in the fall update.
I love how every ps3 "only" owner is now dropping their hopes in this "RAGE" bank. You all think just because 1 game us utilising a bit more disc tech to store textures on it's going to change the future of gaming as we know it.
Truth is if the CPU and GPU can't handle the textures to begin with unpacking them on a disc is going to do little to solve the problems of inferior hardware or complicated hardware.
john carmack simply said they have more freedom with Blu-ray, which is true I am sure, but he did not say the ps3 version was going to be superior for sure. He said they were looking into other alternatives for the xbox 360 and that RAGE was even made for the xbox 360 and pc 1st. It is the primary platform of it.
So all this talk about DVD9 isn't too small... Well, I challenge you all to find a multiplatform game that says otherwise. HA and HA!
I don't know if the graphics will be toned down, but something ("content"/"qua lity"[i.e. bitrates, texture resolution, etc.]) will have to be cut someday.
Don't even start with compression. De-compressing stuff takes CPU cycles, which in return mean less power available for the game itself. So maybe they can fit 20GB worth of data on a DVD-9, but the algorithms to make that executable again will take up lots of power.
Want to test it yourself? Take any big amount of data (I'm talking about GBs here, the more the better) and put it in a .rar or .zip or whatever archive you want. Now, start a game that you know runs smoothly. As soon as the game starts, open the archive and decompress it to any place on your PC. Switch to the game again. Unless you play a less demanding game, you will see the impact yourself immediately.
We won't see the drawbacks of de-compression in the next few games, I'd say (don't own one, so can't talk about it). But as soon as games come out that really push the hardware (high CPU load), you will see them choke on it, since power needed for the DC can't be used for something else.
nice image cos its true.