20°

Funny how? The changing art of creating comedy in modern video games

GR:

"Jordan Thomas has been in the games industry since 1998, and has worked on some of its most famous games. He created the infamous Shalebridge Cradle level in Thief: Deadly Shadows, co-developed Bioshock's Fort Frolic with Stephen Alexander, and was Creative Director on Bioshock 2. After parting ways with Irrational post-Bioshock Infinite, Jordan and Stephen founded their own games company named Question and recently released The Magic Circle, a satirical send-up of the game development process."

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gamesradar.com
130°

BioShock 2's director reveals what could have been a different BioShock

In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."

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nikoofarmusic.com
plainview10301511d ago

And he also wanted it to be above the sea or in space. What a wasted opportunity.

Nacho_Z1510d ago

It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.

130°

Former creative director hopes BioShock 4 takes an original approach

Jordan Thomas says he’d like new game to surprise players

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videogameschronicle.com
Jimboms1591d ago

It really would be nice to have a surprising game like infinite

froy4021591d ago

I didn't really like infinit, it was too happy and bright, should return to its darker roots.

AuraAbjure1591d ago (Edited 1591d ago )

I haven't had the chance to finish infinite yet. I got to the part where I was doing favors for the rebellion. The gameplay felt extremely tight and the vibe was surreal as can be. It was such a privelage to play imo. Plus at 1440p the graphics look amazing.

ravinash1591d ago

It started light because it was showing one person idea of utopia.
But as the story moves on, it gets darker.
I found it interesting how the racism of the early 20th century real world below was just being reproduced in this new ideal world.

Nacho_Z1591d ago

Yeah I like my Bioshock the darker the better. Infinite had adult themes but it wasn't twisted in the same way.

rainslacker1590d ago

I think it was supposed to be bright. It was supposed to contrast with the darkness which lay beneath with all that utopia covered in envy, racism, and xenophobia, then turned itself all upon itself with the revelation of Booker's place in all of it.

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CanadianTurtle1591d ago

No more Rapture, please. I loved the setting when they used it in the first 2 games. And it was nice to revisit it in the Infinite DLC, but it's going to be aesthetically tiresome seeing it a 3rd time in a row in a full game.

90°

There’s Always a Man: BioShock’s Jordan Thomas Discusses the Acclaimed Trilogy

An essential member of the teams behind BioShock and its sequels, Thomas tells VICE about aiming for Aliens but producing Pitch Black.

Neonridr2798d ago

There’s always a lighthouse. There’s always a man. There’s always a city.