400°

Nvidia Outright Calls Metal Gear Solid V a Kojima Productions Game in New Promotion

Nvidia isn't playing around when it comes to Metal Gear Solid V: The Phantom Pain, branding the upcoming title as a Kojima Productions game without even a head nod to Konami.

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Immorals3238d ago (Edited 3238d ago )

Good on them. Gotta give credit where it's due.

UltraNova3237d ago

Yeah but Nvidia is officially in Konami's black list as of now, since the hate on Kojima is quite real.

I can already see AMD 'supported' Konami titles going forward...

rdgneoz33237d ago

Wait, there are AMD supported pachinko machines?

http://gamersyndrome.com/20... (as the article mentions, sadly not a satire...)

OpenGL3237d ago

I'm sure Nvidia is really worried that Konami won't port their mobile games to PC in the future.

InTheZoneAC3237d ago

@rdgneoz3

it goes well with all the anime/rpgs featuring teens in tight skirts and barely visible clothing, right?

NukaCola3237d ago

I still see Hideo Kojima's name everywhere. Is this a real thing or some crazy publicity stunt? I really want to know what insanity is running through Konami's brain.

wannabe gamer3237d ago

i doubt it matters since Konami will be exiting gaming at some point in favor of casino gaming

Ocsta3237d ago

Ya know what? Screw Konami. Whatever they think or want, is irrelevant.

ThanatosDMC3237d ago

Konami burned and peed on the Kojima plant.

+ Show (4) more repliesLast reply 3237d ago
Xavior_Reigns3238d ago

Damn it Nvidia, you're not making it easy for Konami to shift MGS into a quiet pachinko.

GrimmQuiorra3238d ago

This whole thing still feels surreal.

One has to wonder where Kojima might head off.

Start his own studio? Join any number of studios that want him? Maybe venture into something other than games?

Hmm...

MikleDemi3238d ago

I'm hoping he makes his own studio and supports all consoles and handhelds. Would be epic.

OCEANGROWNKUSH3237d ago

Probably start his own studio, and take his talents to a publisher who will be more than happy to give him the creative freedom he desires. Kojima and Del Toro are very much still in touch and while it wont be Silent Hills they seem to be working on something else.

Hasswell-NeverCold3238d ago

Who cares, we all know it and that will be my last metal gear I'm not waiting years upon years after that, I'm getting old. =P

Dabigsiebowski3238d ago (Edited 3238d ago )

Yeah good guy Nvidia to throw it's name into the drama over a franchise it really never has nor ever did have anything to do with. How about they quit the fluff and actually say something about their horrible driver support for Windows 10. "Oh man we are getting flack for not being prepared, better hop on the bandwagon and support Kojima so it makes us look like we care" Oh and make sure we pump out more hair works to developers so we can cripple those with AMD cards! " we got your back Kojima but not gamers in general!"

Disagree all you want haha, I just hope when the naysayers spend money on a card that costs more than a console that clearly doesn't work nearly as it's supposed to that you sit there beating your head on your desk wondering why you trusted this company. They purposely nerfed performance on old gpu's hoping more people would upgrade sooner and spend more money and lose out on the hidden performance they took away from a driver update.
Keep supporting Nvidia guys, they truly are an honest company with nothing to hide "coff" 970 3.5gb coff"

KwietStorm_BLM3238d ago

That wasn't off topic at all. Every word you said was completely related to Kojima and Metal Gear. Applause.

Mega243238d ago

I see I triggered a level of saltiness never seen before, sorry you got mad for a simple comment...

3237d ago
ShottyGibs3237d ago (Edited 3237d ago )

Wow.. So many disagrees. I can only imagine it's from the swarm of PC noobs who brought 970's and don't know any better since they've yet to use up their vram . I have a 980ti and totally agree with you. Nvidia are a greedy shadey bunch. They did in fact lie about 3.5 GB's.. Hence the class action lawsuit. They also gimped older Kepler cards by dropping decent driver support and overloading tessallation to make Maxwell appear like a knock out.
If AMD manage to build a faster card I'll gladly support them.

Dabigsiebowski3237d ago (Edited 3237d ago )

Mad? I'm not mad lol, the only people who should be mad are the older Kepler users, and those of us waiting for a response from Nvidia on issues they seem to be dodging which they've been doing a lot of dodging lately. Keep supporting Nvidia tho, they sure like to push the industry foward....and then backwards so you pay more $$$$. Fools lol

Praise a company like AMD whose performance is right with them with cheaper prices. Oh and they tried to squeeze more performance out of cards by developing a next Gen api called mantle which forced M$ hand to not be lazy and deliver a newer way more up to date dx12. Now that's a company...oh and they also released drivers to improve performance that Nvidia keeps trying to cripple with the crap proprietary systems they keep coming up with that no one really asked for. Devs can implement tools similar to hair works or any tech like that at their own leisure without having to go the cheap and easy route while screwing over a vast user base.
Why are all these pc games broken on a $600+ card??
Hmmmmmm..... keep supporting Nvidia Fan boys and buy a box of tissues while your at it when your games run like utter garbage.

Ironthighs3237d ago (Edited 3237d ago )

lol he's just trolling all.

+ Show (4) more repliesLast reply 3237d ago
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110°

Metal Gear Solid Master Collection: How to Unlock the Best Items in MGS1

If you're replaying MGS1 in any of its available forms, you'll want to know how to unlock all the best items in the game!

330°

Nvidia DLSS 3.7 drives a further nail in the coffin of native performance

Nvidia DLSS 3.7 is the latest update to the long-running AI upscaling technology, and it further shows native performance doesn't matter.

DustMan59d ago

I think hardware development is at a point where they need to figure out how to draw less power, These beefy high end cards eat wattage, and I'm curious if using DLSS & AI in general will lower the power draw. It would seem like the days of just adding more VRAM & horsepower is over. Law of diminishing returns. Pretty soon DLSS/FSR will be incorporated into everything, and eventually the tech will be good enough to hardly notice a difference if at all. AI is the future and it would be foolish to turn around and not incorporate it at all. Reliance on AI is only going to pick up more & more.

Tapani58d ago (Edited 58d ago )

DLSS certainly lowers power consumption. Also, the numbers such as the 4090 at 450W does not tell you everything, most of the time the GPU stays between 200-350W in gameplay, which is not too different from the highest end GPU of 10 years ago. Plus, today you can undervolt + OC GPUs by a good margin to keep stock performance while utilizing 80% of the power limit.

You can make the 4090 extremely power efficient and keep 90% of its performance at 320W.

However, in today's world the chip manufacturing is limited by physics and we will have power increases in the next 5-10 years at the very least to keep the technology moving forward at a pace that satisfies both businesses and consumers.

Maybe in 10 years we have new tech coming to the markets which we are yet to invent or perhaps we can solve existing technologies problems with manufacturing or cost of production.

On the other hand, if we were to solve the energy problem on earth by utilizing fusion and solar etc. it would not matter how much these chips require. That being said, in the next 30-40 years that is a pipedream.

MrBaskerville58d ago

I don't think fusion is the way forward. It will mosy likely be too late when it's finally ready, meaning it will probably never be ready. Something else might arrive before though and then it becomes viable.

Firebird36058d ago

We need to stop the smear campaign on nuclear energy.
We could power everything forever if we wanted too.

Tacoboto59d ago

PS4 Pro had dedicated hardware in it for supporting checkerboard rendering that was used significantly in PS4 first party titles, so you don't need to look to PC or even modern PC gaming. The first RTX cards released nearly 6 years ago, so how many nails does this coffin need?

InUrFoxHole59d ago

Well... its a coffin man. So atleast 4?

Tacoboto59d ago

PSSR in the fall can assume that role.

anast58d ago

and those nails need to be replaced annually

Einhander197259d ago

I'm not sure what the point you're trying to make is, but PS4 Pro was before DLSS and FSR, and it still provides one of the highest performance uplifts while maintaining good image quality.

DLSS is it's own thing but checkerboarding om PS5 still is a rival to the likes of FSR2.

Tacoboto59d ago

Um. That is my point. That there have been so many nails in this "native performance" coffin and they've been getting hammered in for years, even on PS4 Pro before DLSS was even a thing.

RaidenBlack58d ago

Don't know what's OP's point is either but ... checkerboard rendering was good enough for its time but in terms of image quality its wayy behind what's DLSS 3 or FSR 3 is currently offering.
The main point of the article and what OP missed here is that DLSS 3.7 is soo good that its nearly undisguisable from native rendering and basically throws the "its still blurry and inferior to native rendering" debacle, (that's been going around in PC community since 2019), right out of the window.

Einhander197258d ago

RaidenBlack

DLSS is as i said a different thing from FSR and checkerboard.

But you're talking about FSR 3 which probably is better than checkerboard, but FSR 3 has only started to get games this year, so checkerboard which was the first hardware upscaling solution was and is still one of the best upscaling solutions.

Give credit where credit is due, PlayStation was first and they got it right from the get go, and PSSR will almost certainly be better than it will be given credit for, heck digital foundry is already spreading misinformation about the Pro.

Rhythmattic58d ago

Tacoboto
Yes... Its amazing how many talekd about KZ2 deferred rendering, pointing out the explosions were lower res than the frame itself..
And of course, Then the idea of checkerboard rendering, not being native....
For sure, maybe this tech makes it minimal while pixel counting, but alas, seems performance and close enough , and not native now matters.....
I want to see it run native without DLSS.. why not?

RonsonPL59d ago

Almost deaf person:
- lightweight portable 5$, speakers of 0,5cm diameter are the final nail in coffin of Hi-Fi audio!

Some people in 2010:
- smartphones are the final nain in the console gaming's coffin!

This is just the same.
AI upscalling is complete dogshit in terms of motion quality. The fact that someone is not aware of it (look at the deaf guy example) doesn't mean the flaws are not there. They are. And all it takes to see them, is to use a display that handles motion well, so either gets true 500fps at 500Hz LCD TN or OLED (or faster tech) or uses low persistence mode (check blurbusters.com if you don't know what it means) also known as Black Frame Insertion or backlight strobing.

Also, image ruined by any type of TAA is just as "native image" as chineese 0,5$ screwdriver is "high quality, heavy duty, for professional use". It's nowhere near it. But if you're an ignorant "journalist", you will publish crap like this article, just to flow with the current.

There's no coffin to native res quality and there never will be. Eventually, we'll have enough performance in rasterization to drive 500fps, which will be a game changer for motion quality while also adding other benefit - lower latency.
And at 500fps, the amount of time required for upscalling makes it completely useless.
This crap is only usable for cinematic stuff, like cutscenes and such. Not for gaming. Beware of ignorants on the internet. The TAA is not "native" and the shitty look of the modern games when you disable any TAA, is not "native" either as it's ruined by the developer's design choice - you can cheat by rendering every 4th pixel when you plan to put a smeary TAA pass on it later on. When you disable it, you will see a ruined image, horrible pixellation and other visual "glitches" but it is NOT what native would've looked like if you'd like to honestly compare the two.

Stay informed.

RaidenBlack58d ago

Main point of the article is how far DLSS has come with v3.7 since 2018. If this is what we're getting already, then imagine what we'll get within next ~3 years. Yes parity will obviously be there compared to the then native rendering tech but it'll slowly narrow down to the point it'll be indistinguishable.
Something similar is like the genAI Sora ... AI generative videos were turd back when they were introduced (the infamous Will Smith eating video) ... but now look at Sora, generating videos that just looks like real life.

RonsonPL39d ago

You can improve quality but you will never be able to reach native quality in motion. The biggest part of why these upscallers are so praised is because they use previous frame data. You cannot do that without degrading latency and/or hurting the motion quality. If you put another flaw on top of it, coming from sample and hold method of displaying image, or coming from low framerate, sure, the difference between "screwed up image" vs. "image screwed up even more" may seem small or non-existent. But if you talk about gaming, not interactive movies, the upscallers are overhyped and harfmul tech for the gamers and the whole gaming industry. For example, a game designed around screwed up motion, like the TAA enabled games, will never be played with improved quality even 100 years later when hardware allows for native 16K res. The motion quality will be broken and even if you disable the AA pass, you will still get the broken image, cause the devs were designing their effects with smeary filter in mind - this is why you can disable TAA in some games today, manually, with some tinkering, but you get 1 to 16 understampled crap.
It's annoying that nobody seems to understand the serious drawbacks of AI assisted upscallers. Everyone just praises it and calling it a great revolution. Don't get me wrong. AI has its place in rendering. But NOT in gaming.

58d ago
Yui_Suzumiya58d ago

How much VRAM is standard today? My laptop has a 1080p QLED display but only an Intel Iris Xe with 128MB of VRAM. I currently do all my gaming on it but certain titles do suffer because of it. I plan on getting a Steam Deck OLED soon to play the newer and more demanding titles.

purple10158d ago

Maybe better to get a budget gaming laptop and link a dualsense to it

= Portable console with far better graphics than a steam deck! + bigger screen and able to use it for work / etc

170°

Why I'm worried about the Nvidia RTX 50 series

Aleksha writes: "Nvidia has established itself as a dominant force in the world of AI, but I can't shake the worry of what this means for the RTX 50 series."

Tal16962d ago

Echo sentiment here - I think the way GPUs are going, gaming could be secondary to deep learning. Wonder if the 40 series was the last true generation of GPUs?

Number1TailzFan62d ago

No.. Jensen believes GPUs should stay expensive. Those wanting a top end GPU will have to splash out for it, or play at just 1080p and 60fps or something if you can only afford a low end option.

On the other hand if you don't care about RT or AI performance then there's always AMD that are doing ok at the mid range.

Christopher61d ago

***or play at just 1080p and 60fps or something***

My over 2-year-old laptop GPU still runs fine. I think this is more a reason why GPUs are going to other things in priority, because the market reach for new users is shrinking as more PC gamers focus less on replacing older and still working parts that run RT/AI fine enough as it is. Not to say there aren't people who still do it, but I think the market is shrinking for having the latest and greatest like it has been the past two decades. Problem is we aren't growing things at a rate as we were, we're reaching the the flattening of that exponential curve in regards to advancement. We need another major technological advancement to restart that curve.

D0nkeyBoi62d ago

The irremoval ad makes it impossible to read article

Tzuno61d ago (Edited 61d ago )

I hope Intel takes some lead and do a big dent to nvidia sales

Jingsing61d ago

You also need to consider that NVIDIA are heavily invested in cloud gaming. So they are likely going to make moves to push you into yet another life subscription service.

Kayser8161d ago

NVIDIA will never change their price point until AMD or intel makes a GPU that is comparable and cheaper than them .
it happend before in the days of gtx280 which they changed the price from 650$ to 450$ in a matter of 2 weeks because of rx4870 which is being sold at 380$.

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