Eurogamer - This one took us by surprise. A study undertaken by US pollmeisters Nielsen revealed this week that "better resolution" is the top reason people bought PlayStation 4 over its competition. It's a remarkable, perhaps even unbelievable result, and one we wanted to dig into more deeply, so we contacted the director of Nielsen Games, Nicole Pike, asking about the size and make-up of the sample and how respondents were directed into giving their answers.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
This tripe written by Richard Leadbetter just reads like one gigantic love letter to Microsoft, attempting to gloss over and shift the goalposts, pertaining to the Xbox One's graphical shortcomings in relation to the Ps4.
This odious website blasted Sony's Ps3 for an entire generation regarding any smidgeon of inferiority against the Xbox 360, but now when Sony has a clear graphical resolution edge, lets sweep it under the rug and shift the agenda onto framerate. Then when they lose in both resolution and framerate, as was the case a week or so back with Evolve, they deny Sony the win and call it an even draw, because with yet more goalpost shifting they say the overall game experience is best enjoyed using on the Xbox live service.
With hypocrisy like this, it is no wonder that long overdue serious questions are only now, starting to be raised over the ethics, standards and corruption within certain areas of game journalism, even though if has been well known about and has existed for years.
Again you are misunderstanding what i am trying to say pappy. I agree with you that games at lesser resolutions can look better in some instances and that it's a balancing act of give and take, compromise, as well as art choices and that lowering the resolution can free up other areas to add more polish and grunt for the developers to get the best out of every system but that is not what i am talking about and well you know it.
The only reason that you keep harping on about this is because your console of choice has struggled to keep up in this regard.
I am referring to the motives and goal post shifting of Richard Leadbetter at Eurogamer and visually impaired gamers such as yourself who have an agenda to downplay Sony while heaping lavish praise upon microsoft.
It begs the question, why are you defending this? Would you not want to get the best visual and gameplay bang for your buck at the highest optimum settings that each system will allow.
The answer lies in the simple fact that you have a part of your lower anatomy shoved so far up the jacksie of the American game manufacturer that it has clouded your judgement.
You bought a console that struggles to attain 1080p for certain titles, therefore you are scrambling to defend Microsoft's 720p - 900p titles and have to find any way to downplay Sony's 1080p offerings.
Resolution does not matter and its been proven. Gameplay matters.
I wish developers would focus on framerate first then work the graphics around it. I wish people would shut the hell up about resolution. It doesn't affect gameplay, but framerate does, damn it!
Every little bit matters, but those without what they never had will always say otherwise. This site is certainly proof of that.