1130°

PSP Phone Specifications

Ubergizmo writes: "The PSP phone idea has been thrown around for quite a while now, but according to this piece of scanned white paper you see on the right, it shows just what a device would carry. Click on it for the larger image, unless you've got vision as good as Superman to read everything in fine print. Among the specifications listed include :"

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SpecialSauce5806d ago (Edited 5806d ago )

i have enough trouble trys to carry a regular psp in a pair of basketball shorts. not sure i would want this phone tho... seems a bit too nerdy. plus not a fan of Sony's phones.

SpecialSauce5806d ago

but there designs just keep me at a safe distance.

gunnerheadboy5805d ago

I think it looks pretty nice.

SSCOOLCHEA5805d ago

w 810i going on 3 years pay 499 for it but was worth it . the sound is still superior to any phones , 500 songs on 2 gb plus alot of cool features that still better than todays phone . psp phone ???? thats why you bought a psp right ?

solidt125803d ago

I have the Samsung Instinct and it is a great phone compared to the iphone.

+ Show (4) more repliesLast reply 5803d ago
Zip5806d ago

This could easily be a torn in the eye for iphone, not directly, but it would still hurt

BOSSMK XXIII5806d ago

SO buy that baby. I'm in need of a phone SO badly and to have my dear PSP crammed up in there in a nice slick package is gonna get meh teh ladiez, jk lol.

I'd totally buy it, Sony. MAKE IT HAPPEN.

KeiZka5806d ago

Umm... Those phone specs are rather mainstream tbh. Only thing that differentiates it from mainstream phones is the big screen, and that's about it.

Let's not forget the burn Sony got with Sony Ericsson and Walkman brand...

I think I'll stick with my Nokia anyday over that. And keep playing NDS.

MrSwede5805d ago

What "burn" are you talking about? The Walkman branded phones were a huge success.

KeiZka5784d ago

A "huge" success? Hardly. If it was a huge success, Nokia wouldn't have a 40% market share..

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70°

The INDIE Live Expo 2024 event showcased +150 Games during its Saturday broadcast

"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.

TGG_overlord5h ago

Very much so, there should be something in there for everyone to enjoy for sure.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide2d ago

Easy not enough developpers to add content to the game (palworld)

Profchaos2d ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb2d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly2d ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid6382d ago

Indie devs dont make multiplayer games?

Si-Fly2d ago

Read the article dude 👍🏻

Flewid6382d ago

Read the article. Same question.