Flying Wild Hog confirmed that the Xbox One June SDK update is significant, but they couldn't use it for Shadow Warrior. Coming from PC, they also commented on the friendlier environment for developer on consoles.
The Shadow Warrior reboot debuted on PC 10 years ago today. Thankfully, it's still compatible with modern PC, PlayStation and Xbox formats.
Shadow Warrior debuted in 1997, an unlikely Duke Nukem 3D follow-up that later birthed a respected modern FPS series.
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That's a pity how they couldn't use the additional power to raise the resolution, since the game was already complete. Oh well, it will be for the next game I guess!
I think that developers and publishers are more interested in consoles than PC as they are starting to be easier to develop for as mentioned in the article and has a larger number of consumers than PC obviousily.
Well, PC will always be more complicated I think, no matter what they do - too many different configurations.
that is nice addition then, so they will improve it on next release
November brings another sdk from MS as well. Should bridge the gap from 900 to 1080 even more. Hopefully.