"Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance," explains Shadow Warrior's Lead Engine Programmer, Krzysztof Narkowicz.
The Shadow Warrior reboot debuted on PC 10 years ago today. Thankfully, it's still compatible with modern PC, PlayStation and Xbox formats.
Shadow Warrior debuted in 1997, an unlikely Duke Nukem 3D follow-up that later birthed a respected modern FPS series.
GF365: "Sometimes a funny and less stressful game is a welcome change. Here are the best comedic video games that will surely improve your mood."
If you only have a xbox you won't notice the difference in resolution..
They are having to push through ESRAM, to speed things up. Otherwise games would be even lower rez or less fx.
There's nothing to figure out. The more ppl can cram in, the more stable performance in area's needed. It's already being done./
There is no magic sauce i'm afraid.
Future proofed, huh? Can't even run games in full HD without sacrificing other areas of development.
PLAYSTATION 4 is the console to get this gen!
That's what developers have been saying for a while now. There's really no surprise in the fact that ESRAM causes some issues. But it's better to have it than to not have it otherwise they would have to deal with the poor bandwidth of the DDR3 ram.