"When the PlayStation 4 was first announced, several games from the free to play and other genres were ported to the new console. Some of those games reportedly took only a few months to port on the PlayStation 4."
The Shadow Warrior reboot debuted on PC 10 years ago today. Thankfully, it's still compatible with modern PC, PlayStation and Xbox formats.
Shadow Warrior debuted in 1997, an unlikely Duke Nukem 3D follow-up that later birthed a respected modern FPS series.
GF365: "Sometimes a funny and less stressful game is a welcome change. Here are the best comedic video games that will surely improve your mood."
Interesting comment. Is he saying DDR5 isn't ideal for certain memory patterns? Is it a latency issue.
@Rashid: From looking at the diagrams the accessibility paths are unique, is that not the case? It is the same memory but it looks like GPU/CPU can access simultaneously, the bridges do not cross. GPU enters from one direction "at full speed", CPU from the other bridge "which is much slower". I would think for Unified Memory to truly work well this would always be the case. Otherwise it seems GPU would saturate the smaller "CPU Bus" bandwidth big time.
The ultimate (realistic) system that could have been put out would most likely be something like 5GB DDR3, 3GB GDDR5 then 512 EsRam. You can swing the balance between the GDDR and DDR however you like, you will never please everyone, hence the pressure to go unified.
We could then just use the main bulk of the GDDR for the graphical work a la PS4 but also have the added advantage of having an actual usefully sized chunk of EsRam to do back buffer work. Sucker Punch were quoted as having a 200mb back buffer in Second Son. Hopefully that will make people appreciate why the Xbox One's 32mb is such a problem.
There's always a trade off. But it doesn't seem like this decision causes too much of a bottleneck
a well designed console thatll bring great experiences for for the time come.
I made sure that the PS4 will have the power to change the world.