160°

VG247 interview: Phil Harrison on life after Sony and Alone in the Dark

VG247: Atari rolled out the red carpet in London last week for its pre-launch showing of Alone in the Dark, flying in a tired-looking Phil Harrison from New York to intro the game and give a few interviews. Talking to the big man is always a pleasure, and this time especially so, given his recent move from SCEE where he'd been ensconced for the past 15 years.

Harrison was in the UK to talk about the Eden action-adventure, but did answer a few questions on what it's been like to join ex-EA boss David Gardner at Atari, the future of the firm in general, affirmation of his belief that unconnected single-players games are tomorrow's dodos, and how he's been busy making a bunch of new friends.

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videogaming247.com
ice_prophecy5837d ago (Edited 5837d ago )

To be honest. I miss this shiny baldy as the ps3 rep.

His mannerisms when he speaks are so pleasant! (My impression from this excerpt)

He seems like a level headed and diplomatic fellow.

I bet it would be really good to talk to him in person. I reckon he'd be a nice bloke.

Lord Anubis5837d ago

he is cool but really tall and really skinny. It's some what intimidating standing next to the fellow. Phil had to slightly bend his knees to be on eye level with me just to take a pic.

patlike5837d ago

And so not stupid. Very measured and professional. I think Sony will miss him a great deal.

LinuxGuru5837d ago

I miss this guy too....nice guy all around, and just a pleasure to listen to and watch at demonstrations, conferences, demos, promos, etc.

clintos595837d ago

and certainly didnt talk as much crap as greenberg and shane kim. Kind of miss the guy but hey sometimes u wanna move on and do what your passion is, and it seems like he is enjoying it alot at atari, and im glad to see that he is happy and found his new home.

LinuxGuru5837d ago

Hopefully Alone in the Dark does well....the game is showing the signs of being a technical and atmospheric masterpiece, especially with the lighting engine and the inventory system.

crimsonfox5837d ago

damn i still have no home
-_- -_-

one day and it will ROCK

LIKE MEGADETH AND BLACKKSABBATH ROCK

haha wtfunk is wrong with me

deeznuts5837d ago

"Talking to the big man is always a pleasure, and this time especially so, given his recent move from SCEE where he’d been ensconced for the past 15 years."

Funny, I thought he was at SCEA.

patlike5837d ago

Well, he was based in London, but he was the president of worldwide studios in the last job he had with Sony.

Lord Anubis5837d ago

he never was SCEA after SCEE he was the president (SCEI)

deeznuts5836d ago

I see. I just always thought he was at SCEA, never bothered to look though. So that's why the new SCEE guy says the darndest things, I guess after Phil left.

+ Show (1) more replyLast reply 5836d ago
The Karate Kid5837d ago

He say's it's all about the 360 version now. It just goes to show you where these corporate moles rank in the scheme of things..........

InMyOpinion5837d ago

Unlike fanboys, they aren't into brand loyalty. If they were, they would still be living in their parents basement.

ice_prophecy5837d ago

Try to remember the context of the interview.

kindi_boy5837d ago

I believe Infogrames are fortunate to have him on board.

Show all comments (18)
140°

Alone in the Dark Developer Has Been Hit With Layoffs

Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.

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nintendopal.com
coolbeans25d ago

That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.

XiNatsuDragnel25d ago

Alone in the dark is a fun game so that's unfortunate

CrimsonWing6925d ago

Correct me if I’m wrong, but isn’t that the norm after a project is done?

Terry_B25d ago

That's standard. Teams are together for a Project, after its done some..and sometimes most devs are fired until the next Project is in the works and people are needed again. Only the core members stay in the time between the hot phase of the game development.

CrimsonWing6925d ago

What’s annoying is people don’t understand how contractors work, either. All of this is uninformed knee-jerk reactions without any understanding of how employment works in this industry. There are key developers and staff that stay with a studio/publisher, but often times it’s a hire per project and then seeking new employment for a project. That’s how it’s always been…

coolbeans24d ago

That's a fair point too. I would say that in light of its tepid critical/commercial response and ongoing mass layoffs across the industry I think it's understandable for fans to worry about the longer-term implications. We'll see how it plays out in the future.

60°
6.5

Alone in the Dark (XS) Review | VGChartz

VGChartz's Lee Mehr: "In one sense, it feels strange to even think Pieces Interactive had big shoes to fill with this series' legacy. Given what's come before, did it really? And yet, even when considering the last two flops over a two-decade span, there's still something about Alone in the Dark emblazoned on a title screen that carries a sense of revered history. In that respect, perhaps this reboot's best accomplishment is in honoring that spirit through its inventive world. It's also fair to emphasize knocks against its survival-horror design, some puzzle-solving, and so on; it certainly won't be considered a trendsetter like the 1992 classic. Still, the amount of goodwill wedded to its brighter qualities makes for something that dawdles the line between unfortunately-flawed and impressively-enticing."

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vgchartz.com
50°

Alone in the Dark review [SideQuesting]

The new Alone in the Dark remake doesn't do anything especially noteworthy, but that doesn't mean it's bad. It's just... cromulent.

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sidequesting.com