Alex Spiro reviews the Dual Shock 3:
True, quality gaming is accomplished through immersion and immersion is accomplished through the senses; sight (graphics), sound (audio), touch (rumble), and taste and smell, which have no place just yet in today's games. When it was announced that the Playstation 3's new cutting-edge controller, the Six Axis, would be released without a rumble feature, a collective groan emitted from Sony fans worldwide. Sure, there were noticeable improvements from the Six Axis' predecessor, the Dual Shock 2, like Bluetooth support for wireless gaming, strong battery life, and Wii-like motion controls, but games felt empty without that tactile feedback.
I recall how strange playing the first person shooter Resistance felt at the PS3 launch party in New York when shooting an assault rifle as the controller lay silent in my hands. At another Sony press event, I played Formula One and commented multiple times to the (annoyed) PR reps how badly the game needed rumble feedback. They indicated that incorporating rumble into the Six Axis was a strong possibility and it seems more than just coincidence that the Dual Shock 3 was released, in all of its rumble glory, soon after Sony settled their lawsuit with Immersion, the developer of force feedback.
The Xbox 360 has been the beneficiary of this, as it had rumble support from day one, and consumers focused on a rumble feature may have factored that in when deciding to purchase a 360 unit. Now with the release of the Dual Shock 3, that advantage has been eliminated. Combine that with Blu-ray's convincing win over HD-DVD and rising PS3 sales and it is clear that momentum is shifting in Sony's favor.
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.
It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.
Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...
They didn't spend years trying to develop their own baseball game. They wanted Sony's game.
They're scum.
"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."
Major kudos to Media Molecule for being an upright studio with principles.
Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.
But hey, at least there's an Xbox Games Showcase to look forward to, right?
Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.
I am picking one of these tomorrow :)
Still wish they swapped the left thumbstick with the DPad, but other than that ... much better than the controller I had that came with my PS3.
Thicker plastic
More weight which makes it feel more solid and better made (never liked the light toy like weight)
and of course .... RRRRRRRRRRumble ....
I was very very erked Sony did not have Rumble with the PS3. I am very happy to have it back.
:-)