Iran White writes:
Manfred Linzner and Shin’en appear to understand well where Nintendo is coming from with the Wii U. When HDWarriors.com asked him to speak on the concept of ‘Diminishing Returns’, he had this to say:
Shin'en Multimedia, the developer behind Nintendo Switch launch title Fast RMX, has teased an upcoming announcement for the console.
Multiplayer footage of Fast Racing Neo.
Shin'en have always produced technically impressive games and it looks like they're keep up with that tradition here. Hopefully it plays as good as it looks... I think many of us need to scratch that F-Zero or Wipeout itch.
Third parties could learn a lot about developing great Wii U games from Shin-En.
NWR:"In this interview, Daan has a chat with Martin Sauter from Shin'en. The team has brought various games to Nintendo systems and they are currently polishing FAST Racing Neo to perfect shine. The interview talks about the decision to make the sequel, the variety of content and the options that are available to the players.''
So true, pretty visuals will only get you so far.
Gameplay > graphics
Shin'en becoming a very outspoken company and I like it. I know that they know what they're talking about. Anyone that actually own a Wii U knows that it's a powerful console, but its the ones that don't that try to dismiss it.
Ive got one and i couldn't believe how good the graphics looked on straight ports like BO2,and MassEffect ect considering like shinen said in another post you are loosing magnitudes of power if you don't exploit the edram cpu cache and they say the edram memory is super fast,also the best thing is the wiiu is very good for optimizing code and making huge leaps.
Considering 360/ps3 games didn't even equal a decent xbox or gamecube game,proves how powerful wiiu is.