Cheatcc says: "If you haven't already played BioShock: Infinite and have managed to avoid spoilers, you're either some kind of self-controlled super hero, or you don't know how to read. Either way, it's probably safe to assume that you're aware of the game's religious underpinnings"
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Oh good god (pun intended), why don't you cry some more people. It's a GAME, do they understand what that means? Hmmm? It's not... (wait for it) ...REAL. I know, surprise, right?
People need to stop taking things so seriously. It's a fictional world, with fictional events, told in a fictional way for story purposes. If we avoid every little thing that might make people mad, we wouldn't have anything interesting to read, watch, play, etc.
How Bioshocking
The baptism was annoying but nothing to ask a refund for.
I am also a devout Christian and I know the difference between fantasy and real life. There is even a disclaimer in the credits that says "Relations or beliefs shared by anyone are purely coincidental." Some people really need to learn to separate media from real life, because these are all themes related to the atmosphere of the game, movie, or music you are playing, watching, or listening.
EDIT: Not understanding while people are disagreeing with this, but if you are play the game again and watch the credits.
The game is meant to be based off of social interactions during the 20s. If they find something wrong with the society based on the 20s clearly something was wrong with the 20s as well. But you'll never see them complain about the 20s or the religious aspect back then. They might have put the "coincidental" thing, but alot of it's based off of 20's culture.