Gizmodo reports:
Site 8bitjoystick, the same people who seem to have broken the news that Bungie was splitting from Microsoft, claim to have scored an exclusive tell-all interview with an Xbox 360 designer regarding the console's notorious stability. Most of the piece really just confirms that which was already suspected (reasons for the RRoDs, early Xboxes failed around 30% of the time, etc) but what caught our eye was the insider's estimated failure rates on new, smaller and cooler-chipped Xbox 360s seem to still be around 10%.
Q: How much more reliable are the current generation of Xbox 360 than the previous designs?
Original Xenon, Zypher and Falcon. I've heard that the failure rates for the current design is sub 10%. Much much better, but still too high imoh. And those designs haven't seen much life yet, so no one knows if that failure rate will hold.
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
10% is much better than 33% in this aspect.
25%
Keep working at it....MS
when the 65 NM chip comes out itll be down 2 3-5
I can't believe somebody would post this type of news with the only facts being I heard through the grape vine.
EDIT:
You missunderstood. You can not post percentages or numbers for something thats not true or a rumor.
Its like posting revenue numbers as rumors somebody heard about. I heard a rumor PS3 attach rate is now 10 games per unit isn't useful news.
Thats not going to stop PS3 fanboys from spreading this sh*t as if it were fact.