90°

Twinfinite: Why Aren't Games Fun Anymore

Staff writer Zack Wheat explores the gaming industry's turn towards dramatic, dark games, and advocates a return to lighter, or at the very least less shockingly grim, fare.

Read Full Story >>
twinfinite.net
NYC_Gamer4389d ago (Edited 4389d ago )

I'm happy that R* and other studios are making serious type of games with emotion and mature story telling...

Ken224389d ago

Because 90% are shitty modern shooters-__- *sigh*.

smashcrashbash4389d ago

Games can be serious and still be fun. But I understand what you mean though. Despite God of War being bloody and violent, it still didn't take itself to seriously. God of War's dark humor was sprinkled throughout the game. Like when Kratos grabbed the key instead of the guy and let him fall or Icarus jumping on his back making him fall, the guy coming back as one of the Barbarian King's souls, using Helios's head as a lantern or using the guy's body to prop open the switch when he was fighting the Kraken.

Son_Lee4389d ago

Because most games aren't just pick up and play, pure gameplay experiences. Don't get me wrong, I LOVE the serious, story-driven, cinematic adventures. But we don't have games like Donkey Kong that often anymore. Games where you can just jump right in and have fun with a smile on your face.

Nerdmaster4389d ago

Actually, you described practically every game on the App Store. They are exactly like that, you jump right in and start playing. If that's your kind of thing, you should get an iPhone.

Son_Lee4389d ago

I plan on getting an iPhone next year!

SKUD4389d ago

The challenge is completely removed in a lot of games in order to appeal a broader audience. Steep learning curves are frowned upon now. There's no money to be made.

Show all comments (9)
80°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H933d ago

More intelligent than guerilla games

raWfodog32d ago (Edited 32d ago )

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

VincentVanBro31d ago (Edited 31d ago )

What a word vomit, rambling, turd of an article that simply states the obvious. Classic exputer.

310°

Ex-Rockstar Dev Finally Explains Why Small Planes Randomly Crashed in GTA San Andreas

Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.

Profchaos51d ago

This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.

And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened

isarai51d ago (Edited 51d ago )

It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games

Skuletor50d ago

Lol, I remember those. I vaguely remember dying from one crashing into my car once too.