Shinji Mikami is often hailed for the famed Resident Evil franchise and more recently praised for the action/adventure game named Bayonetta. For Vanquish, a game that's been in development for 3 years, it SHOULD be good, right? I mean, it's been in development for three years, a year longer than most games these days. With him at the head, the question remains as to whether his fame is well deserved or should be thrown in the trash.
I'll feel cruel if I hold the answer back, so, yes, his fame is damn well deserved. While that ruins the suspense of the review score, I really needed to tell you guys that the game is just REALLY bad-ass. From the graphics to the gameplay, the game is good. But you probably want to know WHY the game is good or this entire paragraph would be pointless.
But you know the drill: story first. Russia tries to destroy the US, the US strikes back. End of story. Each one of the cinematics are brief and are used to take you from one area to the next; The absence of a good story makes these pointless, though. Oh, and your name is Sam Gideon and you work for a company named NARPA in the near future. You have an ARS (arse?) suit that is loaded with time-slowing mechanisms and ass-jets. I guess that's why the thing's called ARS(E).
The presentation is where you first notice how this game really shines. The graphics are superb, to say the least and look good even on a 360. Your character's suit has to be one of the most intricately designed outfits any game characters has ever has the blessing of wearing. The environments feature variety and detail and enemy and ally character models are well done. The voice acting is cheesy, as is the script, but the wonderful sound effects of gunfire from across the battlefield and the abilities your character possesses. The techno-pop soundtrack is cool to listen to, but isn't incredibly memorable.
However, the gameplay is the game's best feature. The game actually plays like Gears of War, but much faster paced. With Sam's suit, the ability to flip over this or that, then go into a slo-mo type thing to kick some ass is very easy to pull off. Sam's a flexible bastard and a chain smoker, often jumping, shooting, boosting with ass-jets, shooting in slo-mo, then smoking. In that order, of course. The boost is essentially the ability that lets you slide across the floor like a piece of ice against a bowling lane; you'll be sliding all over the place and the ability to slow down time is a neat addition. The drawback is that the suit is limited and overusing these abilities will overheat the suit, causing your powers to sit out for around 10 seconds.
I must say, though, the set pieces are amazing, especially the one with a train. The less said about this piece, the better. Everyone needs to experience it first-hand. Yeah, it has a zero-gravity segment, but the train beats it. The game's also very fond of close encounters. Ship misses you? Close call? Boss killed with last bullet? Close call. Almost died from bunches of enemies? Close call. That's a lot of what the game is and it compliments the furiously fast gameplay style incredibly well. How fast is the gameplay? Okay, imagine Devil May Cry. Okay, now put in Gears of War and this is what you get, a good mix considering the developer.
It seems the critical reception Vanquish has gotten today is very much positive and for good reason. It has a fantastic presentation and an even more well done single-player experience. While the game only lasts around 6 hours, it has replayability and I'm happy it didn't just shoe-horn in multiplayer. It has leaderboards, something that many people will waste their lives on to reach the top. That, and the game is fun makes this a contender for game of the year. While the game ends up being a one-trick pony with some repetitive boss battles, it's one damn fine trick.
Score: 9
Short length means nothing if the game is fun, which it is. One of Shinji Mikami's finest. I recommend a full-out buy
GF365: "Here are our picks for the ten most underrated third-person shooters that you might not have played before or even known about."
Actually great list TBH I agree with all 10
I hope one day we get some remakes for the following
The saboteur(with a proper remake and quality of life features this game could be great)
Scarface world is yours
Binary domain ( such a great game with great story)
GUN(this needs a remake)
Space marine 40k(such fun time)
Would also like to suggest adding the mercenary series even the 2nd game which is disliked by many is a fun time
I recently finished Warhammer 40,000: Space Marine and found it to be very enjoyable.
The game respected the lore and the gameplay was quite decent.
The color palette was a bit underwhelming (backdrops and setting) and recycled but I think that it deserved better.
Here's hoping for an amazing sequel
We all know not every game franchise can live on perpetually. Let's look at five games that have vanished and, hopefully, nudging the universe in a direction that brings them back.
I heard Doug Tennepal recently released a comic book of Earthworm Jim, my wish maybe he can find an indie dev or creat a studio himself that could make another Earthworm Jim game but I'd personally want it in the retro style of the first two games.
The Strike series needs to be rebooted. Vehicular games in general (excl. Arcade and Racing Sims & Kart style games) need more lovin.'
Renegade Ops was great but didn't quite scratch the itch a Strike game would.
Ten years after its release, Vanquish from Platinum Games remains a wholly unique action game, and one of the best experiences in the genre.
Hmm interesting but one thing I always ask for games I'm willing to buy.
How varied are the enemy design I always feel disappointed at mechanical enemies because I always see their design as too similar even though they sometimes aren't
i finished the game in 3 hours and 15 Mins and it was my first play through but it felt like the game goes for 8 hours