I'm now level 32 in A-spec, I've completed all races except some of the stupid endurance races so I feel I can now review the game and give an honest opinion on this stunning game. First off i'd like to say that the driving mechanics in this game are unmatched on any console, They are playable with both a pad and a wheel which I think is a great achievement. The game is so big that i'll probably miss at least one feature in this review.
The graphics are stunning, but they are not perfect. One thing I loved doing in previous GT games was watching replays of my races or laps and in GT5 they are ruined by some horrible shadows which flicker and they can look jagged. Although I will say that on the Tsabuka circuit they are perfect which makes me wonder why they are not perfect every where else. At times this game looks photo realistic, else where it can look average at best. If you race using the in car view then the game will look amazing 100% of the time. The Ferrari 599 has the best looking interiour iv'e ever seen, it blows any game out of the water including any PC game you can mention. The in car animations are a bit wooden but at least they bothered.
The actual task of driving is where this game shines, its perfect. Every car drives as you would expect it too, a front wheel drive car under steers, a four wheel drive car grips as it should and using traction control hampers fast drivers as it does in real life (thats why the stig always turns it off). I do recommend a wheel as it makes the game even better but a pad does the job. Ive been using a Driving Force GT and it works great, its a bit loud but for the price its unbeatable. For me the force feedback isn't quite right yet, it feels heavy all the time and you really want it to go light when your losing grip like say GTR2. Thats only a minor complaint, the driving is a pleasure and playing a recent release (shift 2) makes you realise just how good GT5 is.
The single player is short compared to say Forza 3, but there are seasonal events to keep you occupied which are updated every two weeks if I remember correctly. If you are hardcore you can do the 24 hour events, but and this is a big but. You have to be level 40 and that requires you to repeat race after race which is annoying to say the least. The progresion system in GT5 is flawed, there should be enough events to get you to level 40. The online aspect is well....ok. There are basic options to limit power and weight but when you compare the game to Forza's online it seems tiny in comparison. But when you find a decent lobby with some quality drivers its easily the better of the two, but thats the problem. Its difficult to find a decent lobby, I tend to race with friends now because the public lobby is full of idiots.
Overall I have really enjoyed and will continue to enjoy GT5. I have some gripes with the standard cars and the lack of online options but I think Polyphony digital have made a stunning game. GT6 can be nothing short off perfect, they have the graphics engine nearly perfected. They need to sort out the shadows though, so they should be able to deliver a perfect game this time.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)