My last review was on Fallout New Vegas. I said Fallout New Vegas was better that Fallout 3; but I did that before I had ever played Fallout 3. In my opinion Fallout 3 is better. I think this because there is more to do and more odd things to discover about the post apocalyptic future. This game takes place in a vault non-other than Vault 101.
In the start of the game you are born and you go through some of your life. From 1 year old to 10 year old to 16 year old to 19 year old. At 19 this is when your father leaves the vault and it's time for you to leave before the Overseer's vault security can kill you like they did a lifelong family friend. After leaving the vault the 1st place you discover is Megaton.
This town is rather loopy. There is a cult in this town called the child of Atom. They worship a nuke that did not explode A NUKE. This is where you must decide to help a man named Mr. Burk blow up Megaton or undetonated the bomb and save Megaton. This is how you get your 1 and only in-game player home. Explore the Ruins of Washington Dc and choose to be either a do-gooder or a villain.
I wouldn't forget that this is Game of the Year Edition so let’s speak of DLC's. The 1st is Operation: Anchorage. Once you find the Brotherhood Outcast headquarters (after fighting a hoard of super mutants) you will be given a suit that allows you to enter an Anchorage Alaska simulation. You do this to open an armory for the Outcasts. You start this on the side of a snow caped mountain with winterized combat armor, a 10mm pistol, and a Trench knife.
After blowing up the Chinese Artillery guns you end up in a tent with your general. When you leave you must command your "suicide squad" to take over Chinese held locations in Anchorage. This is where the Anchorage picture was taken that they made a statue of in the Capital Wasteland known as the Anchorage Memorial. At the end of this DLC you and the T-51b Power Armor Unit must kill General Jingwie and stop the Red Chinese forces. Now that you have liberated Alaska you open the Armory (find out what’s in it yourself). This is also the ending of the so called Great War. I don't know if that’s right but its the only info given on that topic but I do know it was 2 hours long.
The next DLC would be known as The Pitt, this DLC is the 2nd best. You go to this place with a man named Werhner of course it's called The Pitt. When you go through the radiated Pitt you find a barricade place full of raiders and slaves. Once there you meet a man that takes all your stuff and forces you back into the slave pin. Long story short you go through a lot of stuff and you end up in an arena fighting for your life literally you are fighting to the death for freedom and you end up meeting a man named Ashur and that is when you will chose the faith of the Pitt.
The next DLC would be Mother ship Zeta. Once you find an Alien space ship a blue tractor beam takes you off the ground. You wake up in a chair to 3 aliens looking down at you with their tools. After a drill drills you in the face you wake up in a small room with someone. The aliens took all your stuff of course so after a claw picks someone up you and her start fighting to get the aliens down and they open your cell and after you kill them you take their weapons and go to a room with all your stuff in it. After this you find a little girl after you get her out of her cell she helps you get to a place called the Engine Core. Once there you find a cowboy, a samurai, a U.S. army Medic, and a dead Astronaut.
You will need his suit so take it and destroy the 3 generator type machines. After this you go out into space and after killing a lot of aliens you will find a trail of dead aliens leading to the runaway samurai. This is when you can either kill him and take his stuff or just leave him. You end up in the front of the ship which is where the alien captain is. After killing him another alien ship appears da da daaaaaaa.
Of course you must destroy it and this is why you must keep every 1 else alive. They help you destroy the ship, then if you want to kill them and take your stuff then you can but I would recommend letting the aliens kill Paulson if you don’t want a lot of your karma to go down.
Then a homing beacon lands in the Capital Wasteland and that’s how you get back thus ending another DLC.
The next DLC is Broken Steel alls this does is increase your level cap to 30. The main thing it does is it just adds a few new missions that you can do with Liberty Prime and of course the Brotherhood of Steel. The last DLC is Point Lookout (my personal favorite). This adds an entirely new map, new people, and new quests.
All in all I have no complaints about Fallout 3 so get out of that vault, get some sunlight, and see the sights of the beautiful Capital Wasteland.
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Just about every year in the 7th generation was great and something we most likely won't experience again.
2009 for example had Assassin's Creed 2, Batman: Arkham Asylum, Dragon Age: Origins, Uncharted 2, Halo 3: ODST, Killzone 2, Borderlands, Bayonetta, and Demon's Souls to name a few.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
Bethesda's post-apocalyptic RPG remains an unabashed classic, more than a decade and a half on from its launch.
For me its the fact that I could put hundreds of hours into it and still find areas I missed in my earlier runs. It was also my first FO and despite what I had to put up with at times such as overall crashs and killing my orginal PS3 with the YLOD it's still my favorite entry to this day.
Tons of reasons
But my silly little one…hunting for unique weapons and armour
Something Fallout 4 just didn’t really have as much because they replaced most of it with randomly generated customised weapons. Even Elder Scrolla doesn't do it as well.
Sense of exploration. That was why older Bethesda games were so good. They might have had glitches, broken mechanics, meh visuals, etc., but they were some of the best around when it came down to the sense of exploration. You could go wherever you wanted and you would find something cool; it might have been a faction, a weapon, an enemy and much more. And that is what they are lacking now. Skyrim still had a lot of that, but Fallout 4 dropped it by focusing on an interconnected world and more randomly generated rewards. Fallout 76 just kept that trend and added multiplayer, and Starfield went even further in killing it by creating a whole universe with parts completely isolated from each other.
I think the retrospective of Fallout: New Vegas' existence has somewhat diminished the view of Fallout 3 in the eyes of many, but it getting out of the vault in Fallout 3 was, for me, the most remarkable experience I've had in a videogame.
I was 12 when it came out, and I remember I just saw the score it got in Gamemaster magazine (remember those!? 😅), and I just went to the shop and bought it with my pocket money.
Not knowing anything about the game, I thought the whole thing was going to be about growing up in a vault, especially given that I'd spent about 2 hours in it....I literally could.not.believe it when you got out and it was just this wasteland on every direction. Amazing.
Probably because these Bethesda games were hand crafted so that exploration meant something. Unlike Starfield where this sense of exploration is replaced with the illusion of scope and procedurally generated worlds. A player can always appreciate when they wonder into an unforgettable new encounter by accident or stumble across a new questline that becomes their favourite. Just like a player can always tell when they're ploughing through filler on auto pilot, that they'll forget the moment some resource numbers go up and nothing worth remembering occurred.
I mean, in Fallout 3 you could nuke an entire town as a SIDE QUEST. In The Elder Scrolls Oblivion and Skyrim, the Dark Brotherhood questlines were my favourite in any RPGs and you could completely avoid them if you didn't care for them. In The Witcher 3 side quests take you on ridiculously dark and mysterious storylines that are some of the best I've played in RPG history. There's a reason why people still talk about KOTOR to this day. Difference between a developer creating something or just padding a game world with stuff.