Deus Ex Human Revolution was one of my favorite games from the 7th generation, so Mankind Divided was naturally one of my most anticipated games for 2016. Although it is a big letdown in some fields, Mankind Divided still stands head and shoulders above most games in 2016. This review contains spoilers of Human Revolution, but not Mankind Divided.
The Deus Ex series' plots were never exactly stellar, but they usually succeeded in creating a coherent and believable world for the player to lose themselves in. While the events of Mankind Divided make sense given the previous game's conclusion, you never get a sense of personal motivation behind your actions. In Human Revolution, you are not only trying to find your missing girlfriend Megan Reed, but also exacting revenge upon the same terrorist group that nearly killed protagonist Adam Jensen. With Mankind Divided, Jensen doesn't really have any big incentive to do what he does, outside of that being his "job". You can kind of side with one of two groups, but that still makes you feel like someone else's puppet. Jensen is a good character but his presence in Mankind Divided feels pointless. They could've just as well made a new character due to the lack of motivation on Jensen's part. Also, the story ends abruptly and poorly. Human Revolution's "press X to choose" ending got a lot of flack, but it at least wrapped itself up in a logical way. Ultimately, the plot of Mankind Divided is a pretty big letdown and its major themes are basically just extreme retreads of its predecessor's themes.
Graphically, Mankind Divided is a bit of a mixed bag. The environments are excellent, and the juxtaposition of Prague's old European architecture with the futuristic world of Deus Ex is a very unique aesthetic that i never got sick of. The new engine allows large areas with sparse (albeit long) load times and great lighting over packed, lived-in environments. The character models, however, leave more to be desired. They look decidedly last gen with poor lip syncing and animation in place of motion capture. The framerate ran at a solid 30 on Xbox One, and while not a full 1080p, the game looks decent and provided a nice variety of environments.
Musically, Mankind Divided sounds very similar to its predecessor. While i loved Human Revolution's soundtrack, i found it a bit disappointing that Mankind Divided didn't take on a new sound to ensure an impact. Nevertheless, the music fits the world nicely and provided a nice ambiance for vent-crawling. The voice acting is solid, and although the producers deserve kudos for hiring actors authentic to the eastern European area, repeat voices were a common sight.
Gameplay is king in Deus Ex, and Mankind Divided is a massive step up from its already excellent predecessor. The new experimental augs allow a lot of new gameplay choices, and the maps are packed to the brim with optional entrances and paths. Only in Deus Ex can I remotely activate a radio to distract a guard, and then reprogram his turret to kill him from behind. One of the big features the developers were touting was a better balance between offensive and stealth gameplay. This had me fearing a potential Deus Ex: Infinite Warfare, but rest assured knowing Mankind Divided executes that goal perfectly. I played on Give Me Deus Ex with a mix of stealth and action, and both gameplay types are loads of fun. I also recommend using the "Mankind Divided" control scheme - the learning curb is steep but once you figure it out, it suits the game beautifully. In the first game, there was always an issue with running out of energy since it was only replenishable with energy bars (not kidding). Mankind Divided's solution makes sense - a more powerful Biocell drop that can be made with the new crafting feature, as well as a strict regeneration mechanic. In the first few hours of the game it seems like an issue but by the end you'll understand why the Biocells were the best choice. Also, I have to recommend trying the different sidequests, as they are among the highlights of the game for me.
Probably the most underrated feature of Mankind Divided is Breach - a stylized, arcade-style take on Deus Ex gameplay. It's super fun in short bursts, and the highly competitive score feature will make it very replayable. It was a totally unnecessary addition to an already content-rich game, but also one of its most interesting ideas.
Overrall, while Mankind Divided doesn't have the best story or the best graphics, it shines as a game where choice is king and gameplay is refined to near perfection. I am also happy to report that the game has very little technical issues despite its large scope, and in the gaming industry of 2016 that is noteworthy. I had no qualms with paying full price, and got more than my money's worth. I'm hopeful that a sequel strives for a more involved plot, and expands even more on Mankind Divided's strengths.
GF365: "Here are our picks for the eight best sci-fi RPGs. Science fiction is a great genre for any medium of entertainment. These games are the best in the genre."
The og deus ex is magical. Im also very exited about mass effect legendary edition from the gp. Its next on my playlist never played mass effect game before.
Why aren't there more? A Star Trek RPG for one. Or something with non humanoid aliens?
I really hope Naughty Dog is doing a Sci-Fi game. As a lover all most things RPG I would love to see Naughty Dog quality in an RPG.
Mary DeMarle led narrative on modern Deus Ex games and Guardians of the Galaxy.
Hopefully it's for lead writer on Mass effect. But that would mean it's way off.
Regardless...i mostly loved Guardians for the story so it's a good get from Bioware.
I wonder if Embracer group is slimming down Crystal Dynamics...
Well Bioware has fallen so far off, its finally good to see them getting some talent where they need it most. First order of business: FIX MASS EFFECT story....immediately
For such an acclaimed series, it's kind of crazy how few Deus Ex games there are. Let's get some more.