We put Forza Motorsport and Gran Turismo 7 through their paces as we dive deep into the graphics, and physical effects a player will feel on a direct drive wheel, and do some FPS testing on each. Both games were tested across several different tracks with various lighting and weather conditions. We also talked to real-world driver Super GT about his opinion on how the game feels to drive on a Fanatec steering wheel out of the gate while also asking for some tips to improve. Forza Motorsport vs Gran Turismo 7 framerate is also tested, but I think the results may be surprising to some.
Latest update brings back a combination of JDM legends and classic Swedish designs.
The next game update for Gran Turismo 7 looks set to land on our consoles this coming Thursday, May 30, with series creator Kazunori Yamauchi posting his traditional pre-update teaser on Twitter.
It's a date we've been expecting for a little while, with content updates coming far more commonly on
Cars, and more cars... Yet, they rarely add new locations where we can drive all those cars... smh.
Today’s 1.46 update includes ŠKODA Vision Gran Turismo, two other cars, new Café Menu, and World Circuit Events.
Rain and trees are better in Forza, car paint and lighting go to GT7. Forza also has a much better sense of speed. Polyphony need to do a better job in that area.
I am having so much fun with the game it has far better gameplay and car control than FM7 Imo, the Ray tracing reflections and RT AO in game play give the game a beautiful look lighting is gorgeous at night!
From df
"Definitely one of the better looking racing games in recent memory"
this entry is a substantial upgrade over Forza Motorsport 7, with much better lighting, greatly improved PBR materials, high fidelity foliage and more accurate reflections.
See how when you corner in Forza the back end slips out immediately, yeah that doesn't happen in real life.
You need to increase throttle… drastically, or give it the 'scandi flick' for that to happen.
boring vs boring, both put me to sleep