Finally the biggest most badass weapon in the beta is the gauss cannon, a 4 shot power weapon that spawns every few minutes. Unfortunately this gun is overpowered, the weapon functions in a hit scan manner, and does a large amounts of splash damage. The gauss gun does incredibly high damage and can often one shot an enemy marine with full health (even when a shot is indirect). The gauss cannon is the ideal weapon for killing the soon to be discussed demon. The gauss canon is too easy to use, the weapon should either not do splash damage or have its projectile speed decreased (allowing it to be dodged).
Doom (2016) also three available power ups (one in the alpha, two in the beta). These power ups are cloaking(alpha only), quad damage (alpha and beta) and haste (beta only). Personally I have some issues with the balance of these power ups. I think the cloaking in the alpha made your character too invisible while moving. Quad damage improves any weapon you use it with, it is however much more useful with the vortex rifle and super shotgun. A vortex rifle when combined with quad damage can kill a demon with a single charged shot to the head.. Haste boast movement speed, but arguably works best with the super shotgun, allowing you to rapidly close in on targets. Both the vortex rifle and super shotgun are op enough without power ups . The power ups are timed once picked up. I strongly dislike that after an enemy is killed they drop the power up they were carrying, allowing another to use the item, which further depletes the power up timer. I personally think powerups should be one use until they respawn, as this promotes tactics and map control.
Lastly the demon in the Doom alpha/ beta is poorly balanced. The only demon available in the alpha and beta(s) is the revenant, a skeletal giant with two high powered rockets and jet pack. The revenant's rockets do massive splash damage and can kill a full health marine in one shot. The demon also has 300 health (3x that of marine without armor pickups). The revenant 's jet packs can be disabled by shooting them , but this does not do much stop the monster. The revenant is fast, tough and simply OP. I have killed an team nearly twice over in 60 seconds using the revenant, which should not be possible in an arena shooter. The revenant and other demon power ups should not be in standard deathmatch modes. Lastly like all other power ups in Doom (2016) the demon power up (demon rune) is dropped by a slain demon allowing another player to pick it up. This is a broken mechanic, as a player (and team) can work hazardously to kill a demon only to have another enemy pick up the rune and ascend!
Doom (2016) is simply not an arena , it is not balanced enough, nor does it have the pillars of old school arena shooters. The game has perks, unequal starts due to loadouts and no strong emphasis for weapon and map control. The games full final multiplayer will feature more weapons, demons and powerups than discussed (plus an expensive season pass lol). Many have voiced their opinion of Doom's multiplayer, I personally think the game is poorly balanced and has conflicting design choices. The game has temporary perks that give you an advantage from spawn just like the loadouts, arenas shooters are all about equal starts. While much feedback was given during the games alpha and beta(demo) phases , the main criticisms of the mp's design appear to have hit a deaf ear .
Please discuss your opinion of the doom beta, will you be buying for the mp ? Will you play the mp as a staple shooter? Did you think the game was balanced ? How does it compare to other multiplayer shooters that you play currently of have played in the past ? Thanks for the read (and hopefully comments).
The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”
Ex-Rocksteady directors' Hundred Star is collaborating with Xbox Game Studios Publishing for its first-ever AAA game.
Highly doubt it'll be an actual Batman game that IP belongs to WB Games along with other DC property.
They're making an action adventure game. IMO I think it needs to be another Marvel game despite MS already have Blade as that action Marvel game. Dead Pool? Punisher?
Realistically it'll probably be a new IP entirely.
I hope these devs needed support to start/finish (like Stalker 2), vs are basically done with the game but wanted to secure an exclusivity-bonus because they know Xbox needs a system seller (like Titanfall).
It’s a bit strange that they’d rather invest in this game than Tangoworks’ TWO canceled projects; or just trust a single dev from their existing massive stable of talent to emerge with a system-seller themselves anytime soon.
Either way, it is just cool that we’ll likely get a new IP from the geniuses behind the Arkham Trilogy. I wonder how creative they’ll get now that they aren’t married to an established franchise.
This is about the former co-founders of Rocksteady and their new studio. So naturally it makes people think its Batman related with the way its worded, even though its not.
Exclusive? Sure
This year alone Microsoft has changed their plans so much with Xbox regarding multiplatform releases as they step closer to just being a full blown third party publisher and it's only been 4-5 months, imagine where we'll be once this game is finished. It will be a completely different landscape.
Spawn (as well as master chief) are the only characters I associate with Xbox. Are there more I can’t remember?
Senua’s Saga: Hellblade 2 launched last week to solid reviews from both fans and players. But its playercount? That's another story.
That's awful. This combined with the really low Steam numbers paint a disastrous picture imo. Really bad timing too because Tango was closed down for a similar thing. Great reviewed game, and low sales and/or player count. Hi-Fi Rush reviewed a hell of a lot better and it was widely loved by everyone, Hellblade 2 nowhere near that.
I know the rumor is that the studio has their next game already green-lit, but if I worked at Tango, I would be furious. "Why do they survive while we get binned?" I'd be telling myself.
But the suit woman will have you believe "Oh we have different metrics for the success of one studio compared to another studio. We judge each studio and game on their own set criteria" or something like that, I'm paraphrasing here but you get the idea. But no one who works there knows what the hell that even means. I mean the DLC for Redfall was getting worked on days before they even got the news their studio was getting dumped in the trash. So what are these mysterious metrics to let studios survive and others perish? I bet this is all hogwash, I bet MS don't even really know. They just had to make cuts and certain studios just found their way on the chopping block. Someone had to bite the dust, why not you?
Well I bet all this does nothing for the confidence of other employees in other studios. The truth is you have no idea where your career will be in a year from now working at one of their studios that aren't the mega big ones. MS just have too many studios to manage efficiently. "We'll just throw money at them and buy them and worry about the details later on. I mean we can do it, we're Microsoft."
If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the sequel may have been set-up for failure.