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DarXyde

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The Eighth Console Generation is Weird

So here we are, a little over a year into all of the eighth console generation platforms being available to the public. Though each of the platforms show promise and the games look to be getting better and better, there are some things about this console generation that seem, well, off. Here's a short list of why I think this generation is a bit wacky compared to last.

1. None of the consoles launched with sufficient Hard Drive space

This one depends on how much you game/download, of course. But last generation, when I got an XBOX 360, it took me quite a while to burn through 20GB, but I imagine that's because at the time of getting it, there were no installs and the only games you ever downloaded were XBLA games which were bite sized. Likewise, my Wii's space lasted me a good while too. Only my PS3 didn't cut it in terms of space when I got it because so much needed to be installed. When PS3 first came out though, there wasn't much of an offering, so...perhaps it evens out? This time around though, installs are massive (and mandatory). Installing the games don't take long, but yikes, 500GB will be nothing in about a year's time. I've already been forced to upgrade my PS4 to 2TB thanks to the massive installs, applications, and PlayStation Plus titles.

2. Physical Discs: Borrowing Vs. Bandwidth

I'm finding that the only discernible advantages to physical media this generation are the ability to exchange games with friends (or GameFly) and save bandwidth. Piggybacking on the last point, it's just hard to believe that we're at a point in gaming where physical media doesn't do much benefit otherwise. Last generation allowed you to install at most portions of the games. Now? Not so much. Following the install, the discs are only read to validate you having the game physically. That and, if you're like me, you love physical media and collector's editions/steel book cases. Granted, I'll still rip songs from my CDs and put them on my devices, but it's still interesting that physical media is rapidly being phased out. A cost cutting move to be sure. Speaking of cost cutting moves...

3. Instruction booklets? Never heard of her.

This was becoming a prevalent issue near the end of last generation, but now, they just...no. I went back through my PlayStation 2 game cases recently and picked up my Metal Gear Solid 3: Snake Eater and Tekken 5 game cases. I opened them and found very well-maintained game discs and...instruction books loaded with colored pages, short comics, and character profiles. Last generation, if your games came with instruction books, they were very often (a) as black and white as the old Sega Genesis instruction books, (b) digital, or (c) easily mistaken for a tissue with words on it because it was so thin and unsubstantial. As of now, I don't think I own any PS4/XBOX One/Wii U games that have any real instruction books.

4. Remasters are a thing now.

Okay, this one's a bit debatable: yes, the remasters are of games that came out on PlayStation 3 and XBOX 360, but I think, if we HAD to do remasters from last generation, I feel that we should definitely have done it from PlayStation 2/XBOX era to the PlayStation 3/XBOX 360 era. The graphical difference between now and last generation is notable, but it feels much more substantial leaping from the sixth generation to the seventh. It's not a bad thing, but diminishing returns are noticed.

5. The Same Games from Gen Seven cost the same as Games from Gen Eight

When the XBOX 360 first came out, it had a lot of shared games between the XBOX, PS2, and GameCube. There was also a price difference of $10 unless it was first-party, if I recall. Feels weird paying the same price and wondering where developers would rather you lean. On one hand, you can get a superior version for the same price. On the other hand, since it's a bit more expensive to develop on the current generation, wouldn't they make more on last generation versions? I guess it depends on how much you care about the state of the industry. Personally, I'm a bit surprised prices haven't increased, but perhaps they don't need to because developers are making money back on remasters and definitive editions.

6. The Power Advantage Might Finally Pay Off

In the history of gaming, if I recall, the only console with more power than the competition that "won" the sales race was the Super Nintendo. After that, the Nintendo 64 was more powerful than the PSOne, yet it was Sony's machine that beat both Nintendo and Sega's Saturn (which was easy considering no one knew it was coming out until pretty much the week of). Next, The PlayStation 2, easily inferior to the GameCube and XBOX in terms of power (Dreamcast put up a good fight and it took PS2 a while to outclass Shenmue in scale and visuals), had the most support and sold a boat load. Then, the PS3/XBOX 360 fought it out for the title of most-powerful console--to this day, I consider this debatable, but most will say PS3 was more powerful, but for the point I'm making, it doesn't matter. Whether it was XBOX 360 or PS3, the Wii still beat both of them in terms of sales. Now, we have the Wii U, which is overpowered by the XBOX One which is overpowered by the PS4 with PS4 a great step ahead in sales. This is almost unheard of in gaming, but if past generations prove anything, it's that power IS a deciding factor, but not THE deciding factor.

7.The Eighth Console Generation Feels Supplementary Instead of Primary

As I mentioned before, cross-generation titles are a thing, but why? All of the current generation consoles are doing some awesome numbers. The sales of the XBOX 360 and PS3 are still unusually high considering their successors are out. You can still find them on store shelves new (Wii withstanding). Even though the eighth generation has started, the seventh hasn't ended. To me, it feels weird and while there are more game sales to be had where the install base is larger, developers would save money by making only one version instead of working around 4 platform architectures. It's a horse of a different color, that's for sure.

8. The Consoles are Quite Reliable

This is my personal favorite anomaly of the eighth generation. Very rarely, if ever, do you get a console where the launch of early models went pretty smoothly. If you had an early PSOne, you probably called Sony support when it started acting weird, so they told you to turn it upside down while it was running...okay? PS2 had some funny disc door problems at times which were actually frustrating until PS2 slim came out. Last generation, all 3 had some issue where (a) XBOX 360 had the red ring of death, (b) PS3 had the yellow light of death, and (c) When dual-layered games came out on Wii, some people's consoles couldn't read the discs. Now, we have some people with grinding XBOX Ones and jet loud PS4s. Those claims subsided pretty quickly, so I think the launches have gone fairly smoothly. And of course, Wii U doesn't seem to have any quality concerns, none that I'm familiar with anyway.

All things considered, gaming this time around has changed quite a bit since the old days. We must also consider that things have changed quite a bit from the beginning of last generation to the middle and end of it. I can't help but wonder if this generation will do something similar. Either way, it'll be interesting to see what next generation will be like compared to now as well and how unusual that might be.

Is there anything I missed that you find unusual about this console generation? Feel free to comment below and, as always, thanks for reading! :0)

SilentNegotiator3409d ago

1. I guess we had different experiences, but I ran out of HDD space quickly last gen. Also a 20GB 360.

2. They also have resale value, though.

4. There were a LOT of remasters last gen.

6. Yeah, that's definitely an odd change from the norm. But I guess a system in the middle in terms of price (now equal, I guess...I'm not sure if One is officially $400, but you can still EASILY find it for $400) but on top in terms of power is pretty rare.

7. That's not too unusual for being less than 2 years into the generation.

8. That seems true overall...too bad my ps4 broke, though :( It just froze up, had to be hard rebooted (unplugged - power button wouldn't react), and then I could only get to the safe menu (and the initialize/update functions won't work).

Concertoine3409d ago (Edited 3409d ago )

My ps4 broke too, only 2 weeks after i got it as well. Which is weird because a console has never broken for me and its definitely a reliable system.

SilentNegotiator3409d ago (Edited 3409d ago )

I guess someone has to be on the ass end of a low defect rate and we're two of those people.

SilentNegotiator3409d ago (Edited 3409d ago )

It was a bad HDD. Replaced it myself a few hours ago (why send the entire ps4 in just to have Sony cram another one of those exact same HDDs in and get it back to me as late as a month later?). I'm so glad the fix was that simple.

rainslacker3409d ago

1. Agree for the most part, but it was the right decision to keep costs down. I know it doesn't seem like much on paper to upgrade to 1TB over 500GB($15-20 at retail), but when companies are taking a loss at the current price, or barely breaking even, every penny counts. When you add up those pennies over millions of units, it becomes a rather significant number. 500GB may be plenty for a great number of people, particularly since you can delete and reinstall and get a game back up and running rather quickly for the most part.

2. I don't know about that. Physical has resale value, and the installs are certainly faster than downloading. I think the decision was made to reduce wear and tear on the laser assembly, as well as speed up access, but for the latter I would have preferred they left it up to the dev to decide what to install. Streamed videos don't need fast access after all, which could help minimize disc space usage. I find that for myself, having the physical copy also assures that I will be able to play my game again in 10-20 years time should I so choose. Otherwise, it's nice having a number of games that is actually worth something and I'm not just throwing my money into an account which can be stripped from me at any time for any number of reasons.

3. Agree 100%. I miss a good instruction manual. The digital ones provided aren't even that great most of the time.

4. They've always been a thing, just no one made a fuss about them before. Games were often ported in subsequent gens. People that wanted to play them for whatever reason did, those that didn't, didn't play them. nowadays it's seen as milking, which IMO it isn't. It's just a new offering, and sometimes I think people forget they have the power to choose what to do with their money. I have nothing against remakes myself, regardless of how old they are. I see things like TLOU:R more of a cross gen port than a remaster, kind of like how COD will come out for the PS3 and the PS4 at the same time, except there is a delay for the next gen version.

5. Not sure if that's a bad thing. Eventually prices will increase though, but there comes a point where the consumer won't bear more costs, and I think an initial $60 is that price point. It's led to DLC and microtransaction though, as games have become more expensive to produce.

6. The power advantage was always a fan boy fallacy. It existed, sure, but it's importance was rather moot to the average consumer. Games were what sold system, and the company that had the best support, or the best marketing, were the ones that sold the most. Wii was a bit of an anomoly in this regard, as I consider it's support lacking, but it sold because it created a new market within the gaming sphere. If it hadn't of done that, it would have sold horribly.

7. It's not uncommon at all for the prior generation to continue on after a new one starts. PS2 sold almost half it's lifetime sales after the PS3 released. The Genesis and NES still sells to this day through licensing. DC and until recently PS2 games are still being made and brought. The only time when the prior gen stops selling is when the company completely drops it, and it wasn't that successful to begin with.

8. I think last gen was the only gen where consoles had the tendency to be extremely faulty. The original PS1 maybe was, but the laser technology which was fairly new at the time was the cause for this. Before that, most consoles never saw any major issues, and the issues were related more to manufacturing defects rather than design flaws.

TWB3409d ago

Hmm, I find the game prices here in most places to be around 10€ cheaper for new gen games than PS3/XB360 games were last gen (from 69 or even the ridiculous 75€ that I think CODBLOPS2 was) and from there, current PS3/XB360 are another 10€ cheaper.

most PS4 games seem to hower between 60-65€

3409d ago
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90°

10 Rarest PS3 Games Worth an Arm and a Leg

The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”

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Burrito26a1h ago

Aquanauts Holiday at $500. Nice

210°

[Exclusive] Xbox Reaches Agreement With Batman: Arkham Trilogy Creators For A New AAA Game

Ex-Rocksteady directors' Hundred Star is collaborating with Xbox Game Studios Publishing for its first-ever AAA game.

Lightning774h ago(Edited 4h ago)

Highly doubt it'll be an actual Batman game that IP belongs to WB Games along with other DC property.

They're making an action adventure game. IMO I think it needs to be another Marvel game despite MS already have Blade as that action Marvel game. Dead Pool? Punisher?

Realistically it'll probably be a new IP entirely.

The_Hooligan3h ago

I agree with you. I think I'll be a brand new IP. Now it could be a superhero themed, kind of like infamous. Speaking of which, Suckerpunch needs to make one after Ghost 2.

neutralgamer19923h ago

would love a infamous collection for ps5/pc

Lightning772h ago

I definitely think it'll be super hero themed game 100%. Something MS needs in their portfolio.

ThinkThink32m ago

Please, no more super hero games.

PhillyDonJawn7m ago(Edited 6m ago)

Dead Pool or Punisher would be amazing!!!
Don't tease me like that man lol. I see them making a new IP that's like an arkham knight clone

MIDGETonSTILTS173h ago(Edited 3h ago)

I hope these devs needed support to start/finish (like Stalker 2), vs are basically done with the game but wanted to secure an exclusivity-bonus because they know Xbox needs a system seller (like Titanfall).

It’s a bit strange that they’d rather invest in this game than Tangoworks’ TWO canceled projects; or just trust a single dev from their existing massive stable of talent to emerge with a system-seller themselves anytime soon.

Either way, it is just cool that we’ll likely get a new IP from the geniuses behind the Arkham Trilogy. I wonder how creative they’ll get now that they aren’t married to an established franchise.

darthv723h ago

This is about the former co-founders of Rocksteady and their new studio. So naturally it makes people think its Batman related with the way its worded, even though its not.

-Foxtrot2h ago

Exclusive? Sure

This year alone Microsoft has changed their plans so much with Xbox regarding multiplatform releases as they step closer to just being a full blown third party publisher and it's only been 4-5 months, imagine where we'll be once this game is finished. It will be a completely different landscape.

ThinkThink22m ago

I don't think MS will ever go completely full 3rd party with all of their games. I can see them looking towards expanding their own mobile store and moving into Mac as ways of expanding. I'm sure ms will bring more exclusives over to ps and nintendo, but I don't think it'll be as many games as you think it will. I hope I'm wrong.

purple1011h ago

Spawn (as well as master chief) are the only characters I associate with Xbox. Are there more I can’t remember?

rlow11h ago

Gears is another big game one.

purple1011h ago

Yeh big game, do you know the name of the lead character. Or team of lead characters. I don’t

rlow155m ago

Marcus, Dom, Cole Train. And I can’t remember the fourth.

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280°

‘Hellblade 2’ Launches As The 23rd Most-Played Xbox Game, What Does That Mean?

Senua’s Saga: Hellblade 2 launched last week to solid reviews from both fans and players. But its playercount? That's another story.

helicoptergirl6h ago(Edited 6h ago)

That's awful. This combined with the really low Steam numbers paint a disastrous picture imo. Really bad timing too because Tango was closed down for a similar thing. Great reviewed game, and low sales and/or player count. Hi-Fi Rush reviewed a hell of a lot better and it was widely loved by everyone, Hellblade 2 nowhere near that.

I know the rumor is that the studio has their next game already green-lit, but if I worked at Tango, I would be furious. "Why do they survive while we get binned?" I'd be telling myself.

But the suit woman will have you believe "Oh we have different metrics for the success of one studio compared to another studio. We judge each studio and game on their own set criteria" or something like that, I'm paraphrasing here but you get the idea. But no one who works there knows what the hell that even means. I mean the DLC for Redfall was getting worked on days before they even got the news their studio was getting dumped in the trash. So what are these mysterious metrics to let studios survive and others perish? I bet this is all hogwash, I bet MS don't even really know. They just had to make cuts and certain studios just found their way on the chopping block. Someone had to bite the dust, why not you?

Well I bet all this does nothing for the confidence of other employees in other studios. The truth is you have no idea where your career will be in a year from now working at one of their studios that aren't the mega big ones. MS just have too many studios to manage efficiently. "We'll just throw money at them and buy them and worry about the details later on. I mean we can do it, we're Microsoft."

darthv725h ago

...have you seen what the top 10 consists of? Its things like fortnite, roblox, CoD, apex... etc. This being a new game that has a niche appeal is actually surprising to see at 23. Its also the 33rd top paid game on the PC through the MS store.

tay87014h ago

Those are dreadful numbers any way you slice it dude. They hyped this game to hell for the last 4 plus yrs. It was supposed to be xboxs big game this yr. Ninja Theory is probably sweating right now.

Scissorman4h ago

And it's already slipped out of the Top 100 on Steam. Meanwhile a port of the 4-year old Ghost of Tsushima is sitting comfortably at #8.

RiseNShine4h ago

One of the biggest games of the year, a multi million sequel and heavily advertised game, at 23 most played? There's no way to justify those numbers.

darthv723h ago

^^heavily advertised game...?

I mean, I knew the game was coming but outside of a boot screen ad for it, there has been little to no marketing. And yet it still managed 23rd. Make of that what you will.

Elda2h ago(Edited 2h ago)

Here in the East Coast on NY/NJ on cable tv Hellblade 2 has been advertised pretty well. I see the commercials every day at least 3 times a day for the past 3 weeks. It's even advertised as YT commercials.

Chevalier2h ago(Edited 2h ago)

What an idiotic comment. Let me guess the next comment would be GTA V outsold everything so....

Absolutely terrible numbers all round for this game. Ghost of Tsushima at number 8. Good games going to sell regardless of excuses

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RpgSama2h ago

What a disaster, 2 failures in a row for Ninja Theory, first Bleeding edge, now Hellblade 2, any way you slice it these are not the numbers the most awaited game of the year for Xbox should show (before Activision purchase), also player numbers is extremely low and even more surprising considering is day 1 on gamepass.

Terry_B6h ago

It means that it will be the..50th? 75th? most played xbox game in June.

CrimsonWing694h ago

That people played it 🤷‍♂️

Scissorman4h ago

If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the sequel may have been set-up for failure.

italiangamer4h ago

And that's exactly what pisses me off about Hellblade 2 not being on PlayStation, Sony promoted the original game and I bought it basically on D1 back in the day because I liked what I saw and ended up really enjoying it!
I really hope Hellblade 2 is next on the porting list because I would buy it in a heartbeat, asshole microsoft robbed me of this game!

darthv723h ago

Just get an xbox. Then it will be YOU that is robbing Microsoft. Gamepass is a hell of a deal and an addictive one at that.

AndrewM3h ago

No darth, buying an Xbox only helps xbox lol he can play gamepass on com if he wants to take advantage of them destroying themselves.

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