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320°

N4G Contest - Day 11: Who Designs the Best

For information on the "20 Days of..." contest, please see https://n4g.com/user/blogpo...

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Congratulations to oasdada, our tenth day winner!

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On the eleventh day, the question we have for you is "Who do you think designs the best characters and worlds for video games?"

This one is extremely easy for me, Chris Avellone.

Let's just list those credentials: Fallout 2, Planescape: Torment (my favorite game of all time), Icewind Dale, SWKotOR 2, Fallout: New Vegas, Pillars of Eternity, Divinity: Original Sin II.

The guy has his hands deep into some of the all time best RPGs out there and it's uncommon that the issues with a game are from his designs and world building, but typically from other elements of the game. Chris Avellone has been a household name for me since Planescape and has rarely disappointed me. Even Alpha Protocol was an enjoyable game for me, and I didn't even know he had a hand in the game until years after its release.

Segata1997d ago (Edited 1997d ago )

Yoshitaka Amano. His work on Final Fantasy is legendary. He also designed one of my fave characters in the series. Vivi. Before Nomura mucked up the series with belts and zippers. We had Amano. His art is not just great in gaming but is legit museum-worthy art pieces. Anything from Japanese cover art of the games to the characters. They always had a poetic flow to the art. Full of detail yet elegant.

robtion1997d ago

Fumito Ueda. Ico, Shadow of the Colossus, and The Last Guardian all have his distictive style stamped on them and are unique gems.

Fullmetalevolust1997d ago (Edited 1997d ago )

hehe, you were a step ahead of me. Also gave a huge Ueda shout out, along with George Kamitani of VanillaWare studios.
Oh and congrats to Oasdada.

Razzer1997d ago

Warren Spector. Ultima VI, Wing Commander, System Shock, Thief, Deus Ex. Dude has been around quite a while and still makes great games.

Necron1997d ago

Hideo Kojima, the man is a genius.

sinspirit1997d ago

Totally agreed. I just rewatched the MGS1 opening scene remake. Gives goosebumps everytime.

His characters were so different and fully realized with histories. And, to have so much attention to their manneurisms and voice acting for its release was way ahead of its time. Each boss has such great dialogue.

Show all comments (101)
60°

Unheard of: Best PS2 Fishing Games

Take it to the sea and start the fishing. Take a look at the best fishing games you can play on the PS2 today.

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altarofgaming.com
150°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

Read Full Story >>
engadget.com
Obscure_Observer6h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning774h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv724h ago(Edited 4h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer3h ago(Edited 3h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

-Foxtrot6h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

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Goes right back to them as partners.

Okaaaaaay...

darthv724h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC2h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno1h ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Sciurus_vulgaris4h ago(Edited 4h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

70°

All Call of Duty Black Ops Games Ranked

The Nerd Stash: "Developed by Treyarch Studios, Call of Duty: Black Ops games are some of the best in the series in terms of gameplay, story, and -- of course -- Zombies."

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