GB : Have you ever imagined how the next-gen character models could look like? The leap in hardware capability should be pretty sufficient to support high polygon models in-game. Now, most of these images we have below are created via Z Brush, which allows for some insane polygon count and it is simply not practical for these models to be rendered real time in game. Such hardware does not exist unless you do it at some render farm. But there are plenty of techniques like tessellation, which allow for increased polygons without straining the hardware a lot.
Antony writes: "We went hands-on with Season 3 of The Finals to wield its katanas and spears against the game's modern arsenal of guns and turrets."
With Kojima gone, a lot is riding on Konami's revival of Metal Gear.
Not really, Konami is basically in name only and like so many other Japanese studios that have come and gone they are just going to be an IP troll and milk that cow until it is dry. Also one of the advertised features is playing the game from a different camera view while everything else remains the same will just result in making the game easier like what happened with Twin Snakes.
When are people going to learn that all Konami is doing with these games Is licensing them out? They are not trying to revive their game development Branch and they are not the ones developing this. It is studios that came to them and asked to use the license to make a game and they have been doing this pretty much since MGSV
Remaking all his work reaks of desperation. The only reason they are getting away with it is everyones deep love for the series. If delta is successful (which as of right now it should be), they'll be sure to remake all of them.
Big shoes to fill, and compared to SH2 - this is as much a 1:1 remake as you can get. You can still see the PS2 bones in the movements and how the cutscenes have the same angles. If anything, I'd have preferred the reverse.... with SH2 being closer to a 1:1 remake but prettier, and have MGS3 have a little more freedom.
Ideally, MGS3 with a MGSV skin in terms of gameplay and freedom of approach. This is more like a high budget remaster than a remake. Having recently replayed the Bluepoint remaster, this is going to be like that same experience but even prettier.
But, as with both MGS3 and SH2, nearly impossible shoes to fill if not outright so. Damned if you do, damned if you don't. Such is the legacy of these GOAT titles.
TNS: Star Wars: Outlaws promises an open-world adventure in a galaxy far, far away, but can it really escape the Ubisoft curse?
Too bad I'm not buying it, I'm not supporting a game that I have to be connected to the internet just to install. They can f#@k right off with that.
I just don't trust Ubisoft. At best I'll wait til it's 80 % off. Should be about three months.
was hype for this but after looking at the recent game play videos. I just lost all interest. Hope it sell well.
metro2033 dx11 on pc already look better than many of these;
http://ve3d.ign.com/images/...
http://ve3d.ign.com/images/...
http://www.pcgameshardware....
those are all in-game, metro2033 is beyond what next gen consoles will do, it can be played natively in 2560x1600p with 16x anti aliasing and a myriad of dx11 features that next gen consoels will not even dream of.
@colwyn
agreed with you, the ps4 may come out and be a beast, the 720 will be a full gen behind current pc's, if it launches with that ancient, low spec 6670 like people are saying, i dont think MS is going for power at all this time, they are going casual, like nintendo, ps4 is the only hope for a bad-ass, hardcore gaming machine.
but it still won't have jack on pc, unless you want it to cost $900!
Uncharted 3, Killzone 3,God Of War 3 and The Last of Us all said HI!!
"Now, most of these images we have below are created via Z Brush, which allows for some insane polygon count and it is simply not practical for these models to be rendered real time in game."
... but doesn't ZBrush produce those images in realtime? You can export the model with the maps for a software render, but you can get something fairly high detailed in realtime with zbrush on relatively modest hardware. (Even if it isn't exactly a proper 3D model)
Just have to wait and see what the nextgen consoles boast in terms of hardware.
All of these pictures are from models made using zbrush and perhaps mudbox too. Zbrush has hd geometry that enables artists to create models up to 2 billion polygons. There's no way that the next gen consoles will be able to run games in real time with characters that detailed. But at the same time, if they have a revolutionary breakthrough in computer graphics software, then "maybe" is a possibility. The only one that's actually running in real time, is the ninth picture with the unreal engine demo. And you can see that it's already not as detailed as the other pictures.
Here are some pictures of models using hd geometry:
http://www.zbrushcentral.co...
http://www.zbrushcentral.co...
http://www.zbrushcentral.co...
http://www.zbrushcentral.co...
That last picture has so much detail that if you were to make a level on it, you would be able to walk inside the "valleys" that are actually the small cracks all over the skull because it has so much detail. None of that bump mapping stuff here.
This is a tech demo that uses tessellation and runs in real time. Anybody with a decent pc and a dx11 gpu, can run this demo. I have a gtx 460 and i can get over 60 frames per second at 1080p resolution, so i know that the ps4 and next gen xbox will totally be able to run games with this much detail.
http://www.youtube.com/watc...
http://www.stonegiant.se/ne...
http://www.geforce.com/Acti...
http://h13.abload.de/img/st...
http://forum.i3d.net/attach...
http://images.phxxgaming.co...
http://www.geforce.com/Acti...
I hope this makes all of you guys and gals very happy because the games that are going to be released for the next gen consoles will look amazing.
I like how the first 9 were like real things/possibilities
then comes #10 Smoke from Mortal Kombat
what? lol