650°

Skyrim Looks 'Way Better' On PC, Almost Went Next-Gen - Dev

NowGamer: Bethesda's Todd Howard has dropped facts on Skyrim's development at QuakeCon

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nowgamer.com
NuclearDuke4681d ago

Colour me surprised. I was sure that the consoles would have much better graphics than the PC version!
- Wait....

hamoor4681d ago

The jump between oblivion and SKYRIM is very big!
Almost the biggest jump in graphics this gen along with uncharted 1 to uncharted 2 jump.

Substance1014681d ago (Edited 4681d ago )

Well lets not forget PC version will also be getting mod support, which will make the game look even better.

Even if console version has mod support, consoles are already maxed out when it comes to the graphics department, hence i wouldnt expect to see hi res texture mods for consoles. Imo PC versions just gonna look better as time goes on.

Its just not about the graphics though, PC version also will be running at a smooth 60fps.

mrmikew20184681d ago

It is? I'm excited for the game like everyone else. But it doesn't look that much better than Oblivion.

arjman4681d ago

It would be after 6 years lol

Arnon4681d ago (Edited 4681d ago )

Oblivion to Skyrim is a much, much... much... bigger jump than the Uncharted series.

@Holdmedownma2008

What?

Oblivion:
http://students.guildhall.s...

Skyrim:
http://i751.photobucket.com...

TheIneffableBob4680d ago

Technically, it's not a huge jump, but Skyrim's art is much more consistent in quality than Oblivion's and the direction is better too, imo.

nycredude4680d ago

Are you guys serious? It is only a big jump cause oblivion on pc AND consoles looked like ass! Glitches galore and the faces come on? 4 voice actors?

I know the game will be excellent but I just hope it doesn't glitch left and right. I'm getting it on pc btw. I hope they sort out the gamepad support cause the first one sucked in that regard.

Shinuz4680d ago

@nycredude

What?
I didn't know Arena had gamepad support.

AKS4680d ago

It should look significantly better on PC, but it will still be an awesome game on consoles.

Console versions -> awesome game
PC version -> awesome game with even better graphics and animation

Win-win situation for everyone.

jessupj4680d ago

It's a pity I can't somehow collect trophies while playing the PC version.

O well, guess I'll get both.

Anon19744680d ago

Yeah, it might look great on YOUR PC's. That, of course, is the catch. At least with consoles you can be guaranteed that what looks good on one PS3/360 is going to look the same on another PS3/360. You don't have to worry about it. With PC games I'm always left wondering "Ok, will mine look ok? Do I have to turn off half the features to run at a decent frame rate? Can I run the game at all?"

The majority of us don't have PC gaming rigs so it's always a crap shoot wondering if a game is going to turn out ok. I don't have to worry about that on my consoles, and I'm all for no hassle gaming.

socomnick4680d ago

reason to get it on pc is not only better graphics but.

+ faster load times
+ no pop up
+ Way way better graphics
+ 60+ frame rate

and best of all

MODS

can't wait for the realistic arrow mod that makes arrows hurt depending on where they hit and you can make people bleed out from arrows etc.

powerofcell4680d ago (Edited 4680d ago )

@darkride666

I know lol, these PC gamers just dont get it.

With console we know its gonna be low res, 20-25fps, no mods, we know what are getting :)

With PC so much uncertainty i mean sure 3-4year old pcs may play this at max settings but thats uncertain.

Most of us console gamers would rather take a confirmed low configuration with no options to change things, then say a high to max setting for a 3-4year old PC. Just soo much uncertainity and options it almost hurts my brains.

Anarki4680d ago

do bears shit in the woods?

WrAiTh Sp3cTr34680d ago

Someone should do a video showing which one takes the longest to start playing.

BulletToothtony4680d ago

i guess since the debate that ps3 has better graphics than the 360 some buttsore people simply switched to PC better than consoles to feel better about themselves.

Are we gonna have a "this game" is better on pc from now on, on EVERY new game that comes out, cause there's been one of these articles every other day since about a couple of months ago.

AKS4680d ago

@BulletToothtony

I've been confused as to why the disparity in graphics need to be pointed out. I'm not sure why anyone would be surprised that the PC version has better graphics. The BF3 submissions were especially strange.

Arnon4680d ago

Making a gaming rig that outperforms a console isn't exactly hard. Just because there's a max setting, doesn't mean you need to reach it.

Most of the settings on the PC version will make it a nicer looking game than on the console. The only person to blame about not having a gaming PC over a console is the person complaining.

+ Show (15) more repliesLast reply 4680d ago
RedDead4681d ago (Edited 4681d ago )

It's not really a surprise, but the 360 version is lead platform, so you wouldn't expec the PC version to be THAT much better, just the extra rez etc

Yeah not counting the mods anyway, of course mods will rape everything else

Substance1014681d ago

High res texture mods say hi.

pr0digyZA4681d ago

probably have longer draw distance with less pop in of sceney, I have oblivion vanilla on PC and xbox totally different, not even with mod support. When I played on my 360 grass was flat after a certain point, yet on PC there wasn't any of that except in the far mountains (before mods of course)

http://www.gamespot.com/fea...

Jocosta4681d ago

Not sure what you mean by mods will rape everything else. Are you suggesting that Joe Blow wanna be is a better developer than the developers themselves?

radphil4680d ago

"It's not really a surprise, but the 360 version is lead platform, so you wouldn't expec the PC version to be THAT much better, just the extra rez etc "

A constantly changing and upgrading platform not much better than a static hardware platform?

Ugh...what happened to logic.

STONEY44680d ago (Edited 4680d ago )

"Not sure what you mean by mods will rape everything else. Are you suggesting that Joe Blow wanna be is a better developer than the developers themselves?"

Graphics wise, yes.

Morrowind:
http://www.youtube.com/watc...

Oblivion:
http://tes.ag.ru/oblivion/m...
http://www.tesnexus.com/ima...

TheGameFoxJTV4680d ago

LMAO A console lead platform on a Bethesda game! LMAO, who do you think this is?! Bioware?!

+ Show (3) more repliesLast reply 4680d ago
InNomeDiDio4681d ago

Skyrim visually better on PC!? What a suprise! PC>Consoles according to Graphics. When will people finally see this? Still get it for console.

Merivigian4681d ago (Edited 4681d ago )

Because games are funner on a 48" than a 12" screen...

vil3114681d ago (Edited 4681d ago )

@Merivigian
Heard of HDMI and gamepads for PCs?

kramun4681d ago (Edited 4681d ago )

@Merivigian

There's no such word as 'funner'.

And you can easily connect a pc to an hdtv.

InNomeDiDio4680d ago

"Funner" ... where did you get this from?

vickers5004680d ago (Edited 4680d ago )

@vil311

Gamepads don't work very well on pc. Go and install the motionjoy drivers for your ds3 and play two games like Bioshock and Call of Duty 4 with the ds3 on your pc.

Then after that, go play those two games on a ps3 with a ds3. There is an extremely huge difference. Gamepads are only a viable alternative to consoles on CERTAIN games, and when I say certain, I mean very very few. There are only a few games in which it works PROPERLY.

Moragami4680d ago Show
andyboy134680d ago

@Merivigian Yea because my 27" 1080p monitor is soo 12". Also, 27" from 2-3' away looks bigger that 48" from 8-10' away imo... You have have a way larger FOV and still feel natural.

vickers5004680d ago

"Anyway, you obviously don't have a gaming PC, because if you did, you wouldn't complain about lack of controller support for a first person shooter. In other words, you don't know what you're talking about."

So just because I prefer using a controller for FPS, that means I don't know what I'm talking about? I can't prefer a different method of controls other than keyboard and mouse? Are you really THAT offended that people have different tastes and opinions as you? Holy crap dude, get some help.

And yeah, I do have a gaming PC. It's not top of the line, but it's enough to run most of my games at high, and I've been buying a sh*t ton of games from steam on the sales, so yeah, I do know what I'm talking about. Add me on steam and look at the games I've purchased if you want proof, my username is the same as my steam name.

I also recently bought a 360 gamepad, and while it works better for more games, it's still NOWHERE near even close to working properly for even 30% of PC games.

So your whole argument about simply using a gamepad on a PC is bullsh*t, as it's not a viable alternative to consoles.

Until developers implement native and proper controller support (has to feel the exact same playing with a pad on both console and pc, which right now it doesn't), then I and a lot of other people wont consider switching to PC primarily.

Controllers simply don't work very well on the majority of PC games. You may think I'm wrong for wanting to use a controller to play FPS (even though I'm not, as controls are entirely subjective, but I wouldn't expect someone as immature, disrespectful and ignorant such as you to understand that concept), but if I'm to switch over to PC, which I really wish I could as it has a lot of advantages over consoles, then every PC game (barring the RTS/MMO genres) must have PROPER controller support, and as I will repeat myself again, proper means using a controller on the pc version must feel EXACTLY THE SAME as using it on the console version.

Bonobo123454680d ago (Edited 4680d ago )

@Moragami

I prefer the DS3 for FPS's, I like the greater sense of immersion.
Your statement is immature and childish, "only a retard would try to play FPS's on PC with a Playstation controller"

echoing vickers's sentiments, when I see a comment like that I know that I'm dealing with a particularly immature individual... I have been trying to get motionjoy to work with battlefield BC2 on PC for the best part of an hour now, and it sucks... Its not a simple task especially if your 64bit, you have to disable force driver option at start up..... even then the analog sticks fail to work.. A PC is not = all controllers. If you want to play with a PS3 controller at least, just get on PS3.

I prefer a gamepad for FPS's, why? because I find it more immersive.

"Anyway, you obviously don't have a gaming PC, because if you did, you wouldn't complain about lack of controller support for a first person shooter. In other words, you don't know what you're talking about."

Maybe if you'd try using a DS3 on most games you would see the problem at hand, but instead you judge through your pre twisted pathetic ideals.

Holeran4680d ago

You sure you didn't mean "more funner".

Getowned4680d ago

my pc screen is 24" and i find it almost too big because im so close to it...with a pc you don't need a 40" screen but if i really wanted to i could hook up my pc to my 46" 1080P HD Plasma Tv but i like the way my pc is set up the only thing i would change is get a better chair and not a wooden one...but i have a job so thats next on my list..

Arnon4680d ago

FPS titles with a DualShock 3... ugh... what a broken concept. PC gamer here. If I had to use any controller for my PC, it would be a 360 controller, or nothing at all.

Also, yes. You can easily plug in a PC to a gargantuan TV. You know what's funny about doing that? Your console version on the TV will run at 720p or less native, and have it upscaled to 1080p, while the PC will have it at native 1080p on your TV.

mastiffchild4680d ago

@arnon-I used to game exclusively on PC when it came to shooters and used a keyboard and mouse for years but the thing is I moved to console for shooters because K/M ISN'T immersive for me anymore AND on consoles everyone has the same tech and, by and large, uses the same control input resulting in a better test of skill and a fairer test of skill.

Would I murder EVERYONE if I used a mouse? Yes. Yes, but just because an input is most effective doesn't mean it's the BEST. I got very suick of never knowing if I won or lost purely because my mouse was worse or better than the next guys or whether the other guy had painted out the backgrounds to highlight enemy players and so on.

For SP games I also prefer using a pad these days(the only time I use a mouse is playing TF2 on PC)where it makes sense and that's most shooters to be frank because, again, a mouse is TOO effective and with it aiming on two planes gives my gaming a very artificial feel(for me)so it's not a case of someone being some kind of noob for wanting to use a pad.

Also, I've used a DS WAY more than a 360 pad(which I don't like much) so why must I use a pad I don't like to please you?

I keep a rig because I like to keep up with what#s available and possible but i also like to get lost in my games and, for me, that usually improves with a pad and as I also work a lot at my ONE desktop I diobn't always want to game on it AND the missus dioesn't like it invading the living room and as such I can't hook mine up to a big enough screen to sit back and relax like I can with the consoles-and I wouldn't miss Brawl,wouldn't miss Gears and wouldn't miss Uncharted or Wipeout or any of the other console only series I love just because I have to use a pad.

I just think PC gamers let themselves down with this thought that the only right way to play any game with a gun in it is with K/M when it isn't true. In terms of fairness and a test of your own skill it's misleading on PC and I don;'t find a mouse as immersive even IF some of that is down to it making human leads seem superhuman ion what they can do-a victim of the input's own quality in a way. It's not like console only gamers laugh at PC gamers who don't use a pad for fighters or platformers, now is it?

Bonobo123454680d ago

@mastiffchild

I could not have put it better, my feelings exactly.

I Love gaming on my pc but the kb/m hinders my immersion a lot of the time. For me that's more important.

vickers5004680d ago

"I could not have put it better, my feelings exactly.

I Love gaming on my pc but the kb/m hinders my immersion a lot of the time. For me that's more important."

Same here. With a controller, I forget that I'm holding a controller and get completely immersed in the game I'm playing.

With a mouse and keyboard however, I'm ALWAYS reminded that I'm using a mouse and keyboard, and if you lose your left hand position on the keyboard, you either have to look back down at your keyboard or feel around for that little nub that sticks out of the F key so you can reorient yourself, which kills the immersion even more (and yeah, I know how to type without looking and that crap).

+ Show (12) more repliesLast reply 4680d ago
SonyPS3604680d ago

Exactly.

Still, certain fanboys will still get angry and try to refute it in a comments section.

Sgt_Slaughter4680d ago

Okay, PC gamers Vs. Console gamers in 3...2...1... GO!

+ Show (2) more repliesLast reply 4680d ago
Cmpunk4681d ago

im surprised that this can fit on the xbox

starchild4681d ago

Yeah, and I'm especially surprised that it can work on the PS3, considering its RAM constraints.

I'm getting it on the PC without a doubt.

beavis4play4681d ago

if you can't troll any better than that - why try?

reynod4681d ago

You would have to be a blind fanboy not to consider 256MB of ram a limitation. Lol even 512MB is very small. Before someone screams PS3 has 512MB of ram, yes we know it does however its split which is a huge limitation.

cee7734680d ago

the ram can be used as one so its 512MB same as 360 people just a lil more work at best for developers

IMO sony should of gave the ps3 at least 512 system 256 video, it would have been the biggest edge over the 360. PS3 released a year later and im pretty sure the system ram was cheaper by then.

So microsoft & sony stop bein cheap with the damn ram it better be plenty next gen.

evrfighter4680d ago

Actually ps3 is limited in that anything pushing 256 mb of ram can't be done. It means 360 can put out larger amounts of memory while you have to split it in half on ps3

BrianG4680d ago (Edited 4680d ago )

@Cee773

Your right about the RAM, 512MB is 512MB.

But the system RAM in the PS3 is XDR RAM. That is already more expensive than DDR3 RAM and is much faster.

EDIT: System RAM being 256MB of the total 512MB.

Ranshak4680d ago (Edited 4680d ago )

@briang

You do realise that the System Ram on PCs is not used for any graphical tasks. Its the Ram on the GPU thats used for graphical stuff.

A 4 year old GPU like 8800GTX which launched along with the PS3 has a memory bandwidth of around 90GB/s.

The Cell is much talked about for its graphics ability, now please realise the Cell must use XDR RAM for its graphics. XDR on the PS3 rated at about 25GB/s.

Now compare that to the 8800GTX from 4 years back and we infact come to a realisation that XDR ram for Graphics is infact very slow.

8800GTX infact came with DDR3 RAM. Conclusion XDR isnt really faster then DDR3. Graphics memory specifications do not equal system memory specifications, Hence we note when DDR3 is used on Graphics cards dating back to the time when PS3 was launched DDR3 was infact much much faster then XDR.

SonyPS3604680d ago

You just had to get the consolites started on the tech-talk, didn't you?

You're better off having a discussion about rocket science with a 4 year old.

Bladesfist4679d ago

CLEAR UP!

PS3 has a combined 512 mb of ram

half of this can be used for graphics and half can be used for other tasks.

Xbox has 512 mb of ram

The developer can choose to split this in whatever ratio he chooses.

+ Show (6) more repliesLast reply 4679d ago
Voxelman4681d ago

I can't wait to see just how much better.

andibandit4680d ago

If developers would learn to code for the PS3 and if the last couple of SPU's were unlokced, there would be nothing to wait for.

Voxelman4680d ago

What? Modern PCs are many times more powerful than the PS3. And they are less likely to show PS3 footage than PC footage...

And as for the disabled SPU the reason it was locked in the first place was to improve yields as ~20% of CELL processors had a defective SPU so they decided not to use one so they didn't have to trash as many CPUs. If they unlocked it 20% of PS3s would instantly fail so it's not going to happen EVER!!!

wallis4681d ago

This makes me excited to see it on PC.

By the time you throw in things like user made texture packs and addons we're gonna be looking at one gorgeous game.

And I'm glad because frankly the graphics of this game have so far been... okay. Although don't get me wrong I love the elder scrolls and I'm gonna love skyrim, I did kind of feel that it was a shame that due to the current console's desperately long life cycle the next elder scrolls wouldn't be next-gen graphics.

pr0digyZA4681d ago

If we saw a next gen elder scrolls we probably wouldn't believe it was real shots from the game.

Show all comments (190)
60°

Interview on Fallout 4 with the Actor for Nick Valentine, Codsworth & Mr Handy (Stephen Russell)

Interview with Stephen Russell, Actor for (Nick Valentine, Codsworth, My Handy) in Fallout 4 which is a vast open world role playing game set in the apocalyptic wastes of Boston, the Commonwealth. The career goes further with other Bethesda games from Starfield to Prey to The Elder Scrolls V: Skyrim.

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gamerheadquarters.com
190°

Todd Howard Has No Plans to Retire, Open to Other Studios Making Fallout Games

In a recent interview, Todd Howard revealed that he has no plans to retire and reiterated Bethesda's openness to help from other studios.

DOMination-30d ago

Oh great, now we have to deal with Anasts Bethesda fetish indefinitely.

Thanks a lot, Todd

anast30d ago

You're welcome for the free entertainment. Usually, it comes at a cost of $70 because of inflation.

Crows9030d ago

That's an inflated price...

anast30d ago (Edited 30d ago )

@Crows

It would be if it weren't a valuable resource.

mastershredder30d ago

"with no plans to retire anytime soon" I mean this is like a common news topic involving his name. Knock it off and do some actual newsing. This is like the biggest "No Duh" article of the day, and several sites had to regurgitate it. Geez. So lame.

OtterX30d ago

"Batman. I like the idea that if I had enough money, time, and vengeance, I could become him." - Todd Howard

https://www.brainyquote.com...

This is when he'll retire.

nmbr1esq30d ago

He doesn't have to retire, just the stupid outdated garbage creation engine.

Kados30d ago

Netimmerse 4.0, presumably 5.0 for TES6. They should give the Fallout IP to Obsidian, and have it made in UE5.

Show all comments (18)
300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex41d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville41d ago (Edited 41d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex41d ago (Edited 41d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville41d ago (Edited 41d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya41d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga41d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein41d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood41d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic41d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip40d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot41d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic41d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos41d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando41d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger40d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 40d ago
raWfodog41d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws41d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus40d ago

Is saving money inherently greedy behavior?

northpaws40d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic41d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo41d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris41d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

RNTody41d ago (Edited 41d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

RNTody41d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger41d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

RNTody41d ago (Edited 41d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast41d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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