At CEDEC 2009, Sony Computer Entertainment exhibited the Physics Effects SDK. The Physics Effects SDK is a physics simulation engine optimized for the Cell Broadband Engine, which is provided as part of the PlayStation 3 SDK. Because the Physics Effects SDK is optimized for PlayStation 3, it can do physics simulations very fast, even though they are considered to impose a very high computing load. This could expand developers' scope to include even more complex physical phenomena and mechanisms in games.
The Nerd Stash: "Developed by Treyarch Studios, Call of Duty: Black Ops games are some of the best in the series in terms of gameplay, story, and -- of course -- Zombies."
With these hidden gems to add to your backlog, it’s time to give some bangers the shine they deserve.
Numbers 6-9 were some of my absolute favorite early gen PS3 games. I'm still bitter about Incognito and Japan Studio.
The white knight chronicles and infamous games really need to come to modern platforms. MAG I really miss...poor zipper. The ps3 was definitely a unique console despite it being the worst home console of PlayStation.
It's almost time for the ASUS ROG Ally X to be revealed, and these leaked renders already provide a look at the device and its specs.
Is it running the same Windows OS? Because that is the biggest issue with the current Ally.
EVERYTHING!
PS3 for Best console this gen.
PS3, the greatest console this generation, delivering exclusives, many features, and great customer satisfaction.
The tools available to PS3 devs are really opening up now and it's only going to be getting better.
Everybody scoffed at the Cell Broadband Engine early on because of it's high learning curve, but now we are starting to see the fruits from it's complexity.
it reminds me of physical effects of LBP.