Gamepro.com Writes:
"Japanese video game magazine Famitsu recently broke the story that Hideo Kojima, father of the Metal Gear series, is already working on two brand-new titles. And to be honest, we're a lot more interested to hear about these secret game projects than anything he's planning on covering in his GDC 2009 Keynote speech about "conquering various development obstacles with creative game design." But then again, we're not game designers."
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
i am guessing an announcement from Team ICO, PSP version of LBP, GOW 3 gameplay video, Uncharted 2, Heavy Rain and Infamous gameplay footage, plus most probably Ninja Gaiden Sigma 2 and Quantum Theory gameplay footage plus a couple of other psn & psp games & a few announcements regarding Home, as far as Price cut is concerned, GDC is not the place for it, it will most probably happen at E3 or Sony's Gamers Day 09. Release window for GT5 please.
While on 360 end, I am really hoping they show Alan Awake footage, MassEffect 2 footage, Halo 3 ODST footage and announce some more exclusive games for 2009. *Forza 3 fingers crossed* & there is no way in Hell Microsoft will free xbox live. How do you think they pay for exclusives from. Consider this if there are 15 million proper online Gold Members and if each pay 8$ a month = ???
As far as MGS5 is concerned, I doubt the announcement will be made at GDC, it will either be announced at E3 or TGS09.
WHAT!! Alan Wake was supposed to be a 360 launch title! And i thought that Halo 3 delay was bad, i hope this game doesnt turn into a Too Human
I just wanna see some ME2 footage and at least one new 360 exclusive
wake up alan lets go buddy ... show us wat you got .. speaking of which IS THERE ANY NEWS ON MAX PAYNE 3???
I cant wait for ME2... as far as alan wake.. that dude loves to sleep thou.. dout its coming out anytime early this year i am guessing towards the end of this year anyway.. but b4 then there are loads of games that would keep be busy on my ps3 and 360 so i doin good.