330°

Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button'

"We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked."

Part of the issue, Shen said, was the sheer size of the team working on Starfield. Skyrim's development team was around 100 people, which made collaboration between different departments easier. That team size grew to about 150 for Fallout 4, then over 350 for Fallout 76, and 500+ for Starfield. That's not just Bethesda Game Studios but outside developers like Machine Games, Nobody Studios, Arkane, Snowed In, and The Forge Interactive.

just_looken83d ago (Edited 83d ago )

7 years of development time according to this over 500 people working in the game to give us this "story".

I think starfield is the worst to come out of bethdesda main i still can not finish the main campaign its so boring then the temple power crap.

To think we went from 150 fallout 4 to this and fallout 4 had 6 dlcs in the same time frame starfield got a photo mode expansion hazahh.

Edit:

Just remembered they delayed starfield from 2022 release imagine what it was like then
https://www.bloomberg.com/n...

Christopher82d ago

I think it's a big learning lesson for them. They say as much.

***According to Shen and Brigner, the sheer number of people working on a game across different studios can cause problems. "It's more difficult than ever to know who does what, who you're supposed to report to," Brigner said. A fractured team can also create a "silo effect," where "every department is scrambling for resources and saying 'no' to collaboration requests," said Shen. This can lead to the "inadvertent consequence of favoring the department" over the needs of the game, as well as slowing even basic collaboration between departments to a crawl.***

I think this is common for large studios now, especially those working on story driven content. You really need a team of managers who are about to keep everyone working on the same page and encouraging cooperation to accomplish the defined outline elements of the story. You can't just treat it like when you were a closed studio of just 100 people.

just_looken82d ago

To true just like anthem or dragon age 4 for example heck even skull bones 0 direction.

Ra303082d ago

No leadership at the top but then we're talking about Microsoft so its not like Starfield didn't have not enough Indians. Starfield had more than enough developers working on the project the problem was to many Chiefs and none of them knew what they were doing. Microsoft is one out of control dumpster fire after another.

just_looken82d ago

@Ra

Ms just tossed cash for the last 3 year's remember after the redfall disaster they admitted they were hands off Bethesda but going forwards they are now involved.

https://www.pcgamer.com/aft...

So like redfall this was a internal disaster now the patches after launch and anything 2024 beyond that is all Microsoft

Einhander197280d ago

Well one thing we can all be sure of is that in no way was it the fact that Microsoft needed a big game to release in 2023 on game pass so they rushed the game out the door before it was finished the way Bethesda envisioned it originally, this is nothing like Redfall, of that we can be sure.

It was everyone's fault but Microsoft that is something we can all be sure of.

+ Show (1) more replyLast reply 80d ago
-Foxtrot82d ago

The more they team grew, the quality dropped

100 / 150 for Skyrim and Fallout 4

350 / 500+ for Fallout 76 and Starfield

That’s insane

coolbeans82d ago

-350 Fallout 76 / 500 Starfield

That part is a jump in quality though. lol

-Foxtrot82d ago

Ha

Imagine if they didn’t do 76? Starfield would come off a little worse

rakentaja81d ago (Edited 81d ago )

to -Foxtrot:
Fallout 76 was not made by the main Bethesda team (Fallout 4 etc.), but by a completely different team based in a different city (B-Tier). That's why it s****d. Fallout 4 is (A-tier) and Starfield is supposed to be A-Tier as well game but the quality of the game suffered due to bad decisions (random planets) and the sheer size of the game.

Abear2182d ago (Edited 82d ago )

So AI will be writing Bethesda stories from now on?
This is the same as saying Bethesda grossly mismanaged the production of this game and therefore shouldn’t be trusted with a budget that size.
They should have delayed it again and made the wrong decision there too.

8bitAssassin82d ago

Their customer service already does.

Christopher82d ago

How would an AI written story solve the issues of getting what people need from other internal or external groups to accomplish their tasks?

Abear2182d ago

Not advocating for AI to do it, but if people fail so hard I could see them going that direction in the future

FPS_D3TH82d ago

Smaller teams take more accountability and produce much better experiences. It’s wild how many games have come out from large development teams that lack focus and control

sagapo82d ago

Not necessarily imo. The key is to have a solid synergy between the dev teams.

E.g. Hello Games is a very small team, (maybe too small?) when NMS got released.
It sucked lacking a lot of promised features. Who was to blame here?

I can agree that having more and bigger teams make it harder to keep control tho.

WolfSeed82d ago

Many slacker in that company, eh? With 500 people and the amount of time it was developed, we should have gotten Red Dead Redemption 2 levels of quality in Starfield.

Christopher82d ago

This is reductive. People aren't slacking or lazy because of poor cohesion and improper management aimed at making the various parts of the company work well together. They're working hard, the problem is no one is directing them properly on how to implement or work with others on their end goals.

Huey_My_D_Long81d ago

Seriously? Slacker? Ill be honest, thats a very simple way of looking at things.

Show all comments (34)
180°

Starfield Creation Kit launches, and the microtransactions begin

As of June 9, 2024, the Starfield Creation Kit and the new “Creations” store will be live, requiring players to purchase a premium currency for custom content.

Read Full Story >>
starfielddb.com
bababooiy2d ago

"requiring players to purchase a premium currency for custom content"
This is all you need to know.

XiNatsuDragnel2d ago

Yep yep nope unofficial mod support over this

porkChop2d ago

You don't have to buy or sell mods in the Creations store. The full mod tools launched today.

XiNatsuDragnel2d ago

Yeah no I rather get some unofficial mod tools then Bethesda imo

porkChop1d 23h ago

Do you understand what your talking about? Unofficial mod tools? If you mean free mods rather than the paid mods on the creations store, sure, I agree. But the tools themselves? There aren't "unofficial" mod tools, everyone was previously using Bethesda's older tools.

XiNatsuDragnel1d 18h ago

Fair fair man besides I'm supporting unofficial mods and stuff those mts ain't it chef.

Valkyrye2d ago

no thanks, I'm busy not ever playing Starfield right now thanks

phoenixwing2d ago

Snake oil salesman Todd Howard approves

CobraKai1d 12h ago

Im one of the few people that like this game and this is one of the worst ideas for a game people look down on already.

Show all comments (10)
490°

Xbox Games Showcase Followed by Call of Duty: Black Ops 6 Direct

Xbox writes: "Join us for a double feature on June 9, 10am PT - Xbox Games Showcase immediately followed by Call of Duty: Black Ops 6 Direct.  The Xbox Games Showcase is your look at the new games from Xbox Game Studios, Activision, Blizzard, Bethesda, as well as our partners from around the globe. Immediately following the Showcase, stay tuned for Call of Duty: Black Ops 6 Direct for a special deep-dive into the beloved franchise."

ravens522d ago

I'm here. Waiting in anticipation to see some games 🤙🏽

GamerRN2d ago (Edited 2d ago )

I'll be honest, if they don't announce some major shit, this could be the nail in the coffin.

If I hear about major 1st party titles going multiplatform, it's over.

They need to build the brand trust right now. A lot of damage has been done.

We need bangers, AND some news about next Gen.

Flawlessmic2d ago

It's just started 4 games in and it's already been a fantastic show.

This is gonna be the best showcase in years

VersusDMC2d ago

New Doom dark ages anounced for PS5 as well...

GamerRN2d ago

So far this is a great show, and mostly all GamePass games? Looks like the bangers are finally coming!

Investments finally paying off.

Now they need new hardware so they can start over

Sonic18812d ago (Edited 2d ago )

So far the best showcase this year

Flawlessmic2d ago

At this rate, best show of the last 2-4 years, been an absolute bangerrrrr so far!!!

Pixykont2d ago

Perfect dark looks incredible

shinoff21832d ago (Edited 2d ago )

Agreed. Way better then what Sony did and has done. Those multiplayer games really fked Sony over for a few years. Xbox showed off some good looking stuff. I'm most interested in state of decay 3.

1Victor2d ago

@obcured:”BEST XBOX SHOWCASE EVER!!!!”
You need at least 10real people to agree in writing with you for anyone here believing you after saying the same thing year over year for the last 10+ years.
Now that I finished watching the show for me personally it was a ok as I don’t play FP games but that’s just me and I can recognize that for people that like FPG it’s a amazing show so ENJOY them.
Another thing and I hope for Microsoft sake they don’t do their next system digital only based on the S sales over the X, I hope they’ll learn the lesson of not making a lower power version just to try to undercut their competitor.
Metal gear 3 looked sweet.
Overall a lot of pretty games CONGRATS to all Xbox gamers this is what you deserve year over year 👍✨

+ Show (2) more repliesLast reply 2d ago
lelo2play2d ago

Great showcase by Microsoft. So many interesting games...

RaidenBlack1d 15h ago

Only thing I missed was Clockwork Revolution...
And what happened to Everwild? Liked the art style.

Lightning772d ago

Very certain Perfect Dark will show up. fable showing up and 2025 release date.

Unpopular opinion here but INL think Final Fantasy 16 will release on Xbox. I dunno if it'll be on Gamepass but I think it's going to other platforms now.

2d ago Replies(1)
Obscure_Observer2d ago

HERE WE GOOO!!!

Time to see what amazing games Xbox Game Studios has been cooking for us, boys!!!

THE HYPE IS REAL!!!

Sonic18812d ago (Edited 2d ago )

I'm glad Microsoft had a great show. Hopefully this show potentially wakes up Sony and Nintendo. Competition is good for the industry. We don't need publishers and developers to get comfortable and get lazy on us. Keep them thinking and on their toes

cthulhucultist2d ago

well said Sonic. Competition is beneficial for us gamers

Master-Tonberry2d ago

Absolutely agree, many of the games shown are also coming to PS5 (despite MS hiding other platforms from the reveals) but the genuine exclusive all look great. Nintendo will obviously continue to carve it's own path and will be very busy with the Switch 2, but Sony and PlayStation really needs to pull it's socks up and start bringing out the big guns or people are going to start losing faith. Hopefully the rumours of a big PlayStation Experience show later this year are true.

anast1d 16h ago

The main knock on Sony is that there haven't been any major first party announcements. Xbox does a show with no major announcements.

The_Hooligan2d ago

This showcase was great. Not just a great Xbox showcase but in general the best one this year so far.

Kurisu2d ago

I'm tuned in now. I can't say I've ever been big in to Xbox, but I got myself a Series S when it launched. Can't say I've used it much but I'm intrigued to see what's in the pipeline.

Show all comments (144)
60°

Starfield Would Have Benefited from Daggerfall-Like Dungeons Proc-Gen Instead of Reusing Premades

OnceLost Games, developers of The Wayward Realms, believe Starfield would have benefited from Daggerfall-like procedural generation of dungeons instead of just reusing premade ones.

Read Full Story >>
wccftech.com
VincentVanBro4d ago

One of many low hanging fruit that would have improved the game

anast4d ago

Better tech, better devs, and Morrowind like freedom would have improved this game.

enkiduxiv4d ago

Wow, both options sound terrible.