JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Last Word on Gaming brings you this backlog review for Telling Lies, an interactive storytelling experience that defies all definition.
Cloud Imperium has released the Star Citizen Alpha 3.23 Update which adds support for the Vulkan API, as well as NVIDIA DLSS and AMD FSR.
WTMG's Leo Faria: "Reviewing PO’ed: Definitive Edition is weird because, sure, the game is actually terrible, but it’s not Nightdive’s fault at all. On the contrary, they have done quite a lot of work remastering its visuals and improving its controls. Sadly, the core ideas, the original level design, those haven’t changed at all, and Nightdive wouldn’t have been able to do anything about it. PO’ed was really bad back in the day. If anything, they were able to make it less obnoxious. If you are a retro aficcionado, you may find some kind of sick enjoyment out of PO’ed: Definitive Edition, but for basically anyone else, that’s not a retro shooter worth revisiting, even though I’m glad such a game got a remaster in the first place, ensuring its preservation on more modern systems."
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
Wish they finished the War for Cybertron/Fall of Cybertron trilogy.