190°

Dragon's Dogma 2 Has Just One Save File To Encourage Exploration

Wesley writes, "Be careful jumping off that cliff – you can't revert your save if you die. After playing the game myself for about three hours I could definitely feel a friction with just one save file, but it's one I came to appreciate. Yes, Dragon's Dogma 2 is hard, extremely so in some ways. Dying can set you back some, and I'd be lying if I said I didn't want for the ability to revert saves (after saving right in front of a tough monster, for example). But it's clear Capcom has a vision with its difficulty and single save file; it makes your every action that much more impactful."

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Name Last Name86d ago

It kind of works like Souls games. You can have multiple saves/characters but there’s no backtracking progress in each.

exputers85d ago

Oh, thanks for clarifying. I had it a little different.

Christopher86d ago

Sounds more like they're punishing exploration and people will in the end look to guides more than feel free to explore openly.

mkis00786d ago

Yep if dying penalizes me, I follow the path.

Tapani85d ago

You just see the negative in this. This is a net positive for a hardcore RPG.

Christopher85d ago (Edited 85d ago )

I'm seeing it for what it is. Exploration leading to death is a punishment, which is the opposite of what they said.

I'm not saying this form of exploration is bad or a bad design choice, only that their statements don't line up with their design. For example, From Software is big on exploring being punishing. But they don't say it encourages exploration. They say the world is dangerous and will kill you, but there are things to find in the world if you take chance and explore. And this type of design absolutely leads to people being more prone to using online guides because not everyone is keen on being repeatedly punished for exploring.

That's it. Just facts. I still play From Software games. I also play less punishing games. They are different design choices. Developers should be honest about it is all.

Tapani84d ago

@Christopher I get where you are coming from, however, you see it through your own subjective lense, and it doesn't make it somehow the "truth" or "for what it is". It's just your opinion, nothing more, nothing less. You can argue for it, but I can find 100 arguments for mine.

And you are factually wrong about "From Software" (Who is FromSoft anyway? A company of hundreds of people? One representative? Does that person represent every single person in the company? Who are you specifically speaking about? Companies are people, so specify them before throwing out generalizations out there.)

Miyazaki has mentioned often in interviews that for example in Elden Ring that if you find a tough boss you cannot overcome, they encourage exploration of other areas to have the character become stronger and find better equipment. The whole game design was based on this exploration! That exploration is difficult and often leads to death, but it is encouraged.

I think you need to get your facts straight before throwing the word "fact" around.

helicoptergirl86d ago

I like this approach. I want to be wary of every step I take in a new direction or area. Me head on a swivel. I'll be playing this directly after I get the platinum for Rise Of The Ronin.

victorMaje86d ago

Definitely makes actions more impactful but may also cause more frustration. We’ll see how things go.

Duke1986d ago (Edited 86d ago )

"We want to encourage exploration, by actively punishing trial and error"

Im not saying its the wrong approach, but this just seems logically backwards.

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110°

Dragon's Dogma 2 Has Sold 3 Million Units In 2 Months

Dragon's Dogma 2, Capcom's latest JRPG, has reached a new sales milestone, rolling over 3 million copies in a span of two months.

isarai2d ago

Hands fown my game of the generation so far, definitely has some flaws and buggy quests, but damn is it good, and surprisingly flexible in how it allows creativity and different approaches to resolve quests and reacts accordingly.

banger882d ago

I just picked this up for PS5. I'm going to hold off playing as long as I can though, in case they decide to add a new performance mode. I don't want to play this at 30 fps unless I absolutely have no other choice (PC isn't a choice for me). I have a dozen other games in my backlog so I'm good.

VincentCastle2d ago

I have it on ps5 and pc and it plays as actually pretty well on PS5. The uncapped frame rates works best for the game then the newly added Max 30fps version.
The only town that gets the frame rates down between 25-35 ish is the first big city, but you won't be that much in it to be fair - I spent from 50 hours about 3 in the city and the rest exploring and the second main town which has better fps.

-on pc with my 3080 and 10700k CPU, the fps outside is better for sure as it can do stable 60fps... But it's the same or worst for the main city. I had fps between 20-50ish and the drops were really noticeable. But the same, most time was spent outside.

Nerdmaster2d ago

Really tried to like the first one, started it like 5 times, but it didn't click with me.
I'll try the sequel someday, but I'll wait for a good (like 50%) discount.

Cacabunga2d ago (Edited 2d ago )

It will end up on PS+ extra someday.
It is good devs release the game first and release it months later on PS+ to give it a second life.
If it was on sub service day one it would have sold 300.000 Max

ravens522d ago

Just curious, does this count as successful?

jznrpg2d ago (Edited 2d ago )

For a sequel to a niche game from the PS3 days I would think 3 million is very good. But I don’t know their sales expectations so I can’t say for sure.

EternalTitan2d ago

I . . .dont know.
AAA companies are weird. It depends on their fiscal stuff.
I would guess its successful because the first game sold way less in the same time frame.

EternalTitan2d ago

Knew the game had long legs. It had some disappointing issues like performance, dumb microtracsanctions at the beginning. There is a DLC coming. Wonder what that will add to the game.

240°

Stellar Blade has sold more physical copies than Dragon's Dogma 2 in Japan, despite PS5 exclusivity

By the looks of it, PlayStation 5 exclusivity does not hurt the sales of Stellar Blade in Japan as the game has passed 90,000 sold physical copies.

Hugodastrevas7d ago

Stellar Blade really deserves way more praise than it got, devs have been adding more and more content, for free, since release and the game already was great to begin with!

BrettAwesome7d ago

More than it got? It got tons, by everyone except the sad wankers who's idea of a sex life, is pulling on their dicks while watching big fake cgi titties 😂

gerbintosh6d ago

Don't see the difference between cgi titties and fake boobs. Also no difference to wanking it to either one of them since both aren't physically there

RiseNShine6d ago

Salty that the game is doing well hm? ;) I suggest some cheese with your whine.

Skuletor6d ago

So you're saying the people that like watching CGI tits didn't praise the game? An educated guess is you meant the opposite.

BrettAwesome6d ago (Edited 6d ago )

@Risenwhine
What the fuck are you talking about? I think it looks like an awesome game. I don't get the sentiment that it didn't get as much praise as it deserved. The only ones who's been shit talking it, are sad wankers with no sex life. Am I whining? How? 😂

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Cacabunga7d ago

I think we can safely claim that Stellar Blade 2 is confirmed!
I got it day one, i have some backlog due to RDR2 i just platinumed.. i will get to Stellar Blade in the near future

shinoff21837d ago

Same but I'm hitting yakuza right now. Stellar blade looks cool though.

neutralgamer19927d ago

Capcom really dropped the ball with DG2. They had easy success on their hand but instead with their stupid decisions ruined the games success

Stellar blade is an amazing game and deserves all the success. For all the artificial hate it got from people who had no interest in the game to begin with this shows if you make a good game it will sell. The so called 1st party drought from PlayStation has meant 4 exclusives in 2024 so far. Other companies need to learn how to run a business and plan for the future

H97d ago

Stellar blade is performing very impressively there, DD2 didn't do well because word of mouth destroyed it's reputation and not about the Microtransactions or performance, bad word of mouth about how the game lacks so many things that were in the first one

Redemption-647d ago

DS2 sold 2.5M in a little over a week, what the hell are you talking about?

H97d ago

"there", that's Japan, this article is about Japan, the bad word of mouth is about Japan

Hereandthere7d ago

Exclusives matter. No matter what bumbling phil and bond try to say, exclusives is why you buy a console.

The_Hooligan7d ago

How dare you speak common sense!!??

jznrpg6d ago

It would if they added a lot more combat and didn’t focus on graphics

XiNatsuDragnel7d ago

Stellar blade is great excited for 2

anast7d ago

They dropped the ball with dogma. SB is a solid game, it just had to weather the social storm.

shinoff21837d ago (Edited 7d ago )

Said that dd2 was missing things the first one did,like mass effect 2? I haven't played it so I'm really asking.

spss117d ago

I've played both and I have no idea what people say when they claim it's "incomplete". I've only noticed new things in comparison to DD1 (I would give a list but spoilers). Sometimes I wonder if some people actually played DD1 or maybe they remember it differently. Anyways, if you liked the first one and want more of that, you'll probably like DD2.

anast6d ago

Yeah, the content, combat movement is slower, less vocations, the armor system, it's more simplified, and dungeons are lacking. It's like they rushed it out or something, but didn't forget to add in youtuber pawns and micros. At least ME 2 upped the content.

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60°
8.0

Dragon's Dogma 2 review - Ghost of Glory | TechStomper

"Dragon's Dogma 2 asks the player to immerse themselves into its brutal action role-playing world - but rewards those willing to play by its rules."

- Stuart Cullen, TechStomper

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