Travis Bruno of Capsule Computers writes:
"Back in 2013 Ubisoft took their Assassin’s Creed franchise to the seas in what was one of the biggest departures the franchise had ever seen up until that point, by placing players in control of an assassin who also happened to be a pirate and could take part in numerous pirate activities. Four years later, Ubisoft announced that they had been working on an entirely pirate focused game in the form of Skull and Bones for a few years already. Then, what happened will likely turn into a topic of much discussion for quite some time. Developed by Ubisoft Singapore and, rumored to be contractually obligated to release, Skull and Bones went through development hell over the course of nearly a decade of development with countless changes behind-the-scenes, scrapped projects, shifted focus, and more. With numerous issues that saw the pirate game delayed over five times, Skull and Bones was finally released and just dropped its first Season Pass. With such troubled developmental seas, has this ship managed to sail forth to treasure?"
Today, Ubisoft announced the launch of Skull and Bones’ second season, “Chorus of Havoc” in which players will face the maniacal Hubac Twins – the Compagnie Royale’s enforces who rampage through the seas.
Yes, Ubisoft's divisive pirate RPG Skull and Bones appears to be sailing on the tides of success, as Ubisoft prepares to launch Season 2.
Does anyone have accurate gameplay numbers from Steam or PSN? I smell snow job...
If true, it goes to show that the negative press response was not reflecting reality. I personally thought omitting land traversal was a huge miss. But i also thought there was some things that were great about it. Lets see which story was true and which was made up (or worse, paid for)
No data just pr talk. The same site has an article talking about how the price of the game was slashed quickly post release, these sites treat us like fools lol
Despite all the hype, marketing, development time and resources behind them, these blockbuster titles would disappoint fans.
The Order 1886 wasn't disappointing.
It was great.
Maybe do an article about Games Journalists Lied About. That would be a good read.
Sure, the campaign was terrible, but MW3 isn't even the top three most disappointing COD games...
Suicide Squad being at number 2 or even in this list seems like a freebie - its existence alone was disappointing, I don't think many people actually had positive expectations for it near release.
Not having Starfield at all feels like they're ignoring a huge conversation of last year. Even as someone that likes the game, ignoring its reception is head-in-the-sand at best and its restrictions were magnified by its release alongside Baldur's Gate 3. The disappointment many feel about it FARRRRR exceeds any disappointment people have for random third party titles like... Biomutant, and Exoprimal... Same could be said for reception around Forza Motorsport.
UBI IS SOFT !