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You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman127d ago

Just make a new IP with the same concept. :)

toxic-inferno127d ago

Or just release a remaster of Bloodborne 😛

rippermcrip127d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno127d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno127d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno127d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

126d ago
toxic-inferno126d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff2183127d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno127d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius127d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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70°

Atlus Fes Event Report

Atlus Fes 2024, an event to commemorate Atlus' 35th anniversary, was held in Akihabara, Tokyo on the weekend of 8-9 June 2024.

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frontlinejp.net
LG_Fox_Brazil11h ago

Good thing I wasn't there, I would've left my entire pay check

160°

Ubisoft Forward: Official Livestream - June 2024

Ubisoft Forward is back and live from L.A. with an exciting line-up of games and announcements. Watch live June 10 2024 at 12PM PDT/9PM CEST. Preshow starts at 11.30AM PDT/8.30PM CEST

Garethvk14h ago

Star Wars Outlawa has some real potential. I loved the Fallen Order games but the abundant timed jumps at times took me out of the narrative as they could be come frustrating. The branching options and status with factions looks great.

-Foxtrot14h ago

Prince of Persia 2026…REALLY? And that’s all they had for us…a candle.

Jesus. Imagine if they didn’t give it to a shitty support studio and tried to sell us a sloppy remake years ago

Now we have (no hate on quality here) two PoP games no one asked for. We could have been anticipating a Warrior Within remake by now.

Elda14h ago

LOL!! They should have even announced it. They should have just waited a year from now to announce it with some gameplay. Lame.

Terry_B14h ago

Sorry for everyone who watched this ;)

Elda14h ago

No surprises just updates on existing games & games that have already been announced. A lame show.

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40°

Woodrunner Games Reveal Teaser - Future Games Show Summer Showcase 2024

The Summer Showcase wrapped up with a taste of what’s to come from Woodrunner Games, an indie studio featuring developers who worked on Cuphead and Rick and Morty. The game will be fully revealed later this year, so keep your eye on the studio’s social channels and website for more.