100°

How Final Fantasy VII Rebirth Handles Aerith's Big Scene

Game Informer: "Strap in, because we're digging into *that* scene in Final Fantasy VII."

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gameinformer.com
shinoff2183163d ago

In the end they didn't get any info except it'll shock players of the orginal. I swear if they kill cloud or Tifa imma be pissed. Barret to for that matter. They can't die.

I'm starting to wonder if cloud does catch the L though.

Name Last Name162d ago

I wonder how alternate dimension Zack will tie in. Maybe dies in one and not the other? Will they converge? Exciting stuff either way.

Sephiroushin162d ago (Edited 162d ago )

Me too, on latest trailer marlene was talking with Zack a mentioned “when she wakes up a scary man is gonna kill her” I guess she was talking about Aerith but makes you wonder is she was talking about something else completely unrelated!

Sephiroushin162d ago (Edited 162d ago )

Just like the bazillions mistakes and mistranslation the OG has, Aeris is one of them, it’s a literal translation, although it can end “s” or “th”, should we use Kuraudo or Baretto huh? …

While i kinda like Aeris more because of JP, It’s been confirmed for many years that Aeris was a mistranslation and now it has finally been corrected to Aerith.

Barlos161d ago

I know it was a mistranslation, but she'll always be Aeris to me because that's what she was called in the version I played. And also because Aerith just sounds like Aeris but said with a short tongue 😂

repsahj162d ago

I want to experience the shock again in 4k current gen graphics.

120°

Konami didn't recover after ditching Kojima, but this Metal Gear revival is its best shot

With Kojima gone, a lot is riding on Konami's revival of Metal Gear.

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videogamer.com
Jingsing5h ago(Edited 5h ago)

Not really, Konami is basically in name only and like so many other Japanese studios that have come and gone they are just going to be an IP troll and milk that cow until it is dry. Also one of the advertised features is playing the game from a different camera view while everything else remains the same will just result in making the game easier like what happened with Twin Snakes.

Cacabunga1h ago(Edited 1h ago)

If this turns out good and gamers support it we will get the other ones.. i really hope we get MGS original in zanzibar, Peace Walker and Portable Ops remakes after this one.. they are related with naked snake

Portable Ops was sooooooo good and underrated

isarai5h ago

When are people going to learn that all Konami is doing with these games Is licensing them out? They are not trying to revive their game development Branch and they are not the ones developing this. It is studios that came to them and asked to use the license to make a game and they have been doing this pretty much since MGSV

jeromeface2h ago

Remaking all his work reaks of desperation. The only reason they are getting away with it is everyones deep love for the series. If delta is successful (which as of right now it should be), they'll be sure to remake all of them.

Redgrave1h ago

Big shoes to fill, and compared to SH2 - this is as much a 1:1 remake as you can get. You can still see the PS2 bones in the movements and how the cutscenes have the same angles. If anything, I'd have preferred the reverse.... with SH2 being closer to a 1:1 remake but prettier, and have MGS3 have a little more freedom.

Ideally, MGS3 with a MGSV skin in terms of gameplay and freedom of approach. This is more like a high budget remaster than a remake. Having recently replayed the Bluepoint remaster, this is going to be like that same experience but even prettier.

But, as with both MGS3 and SH2, nearly impossible shoes to fill if not outright so. Damned if you do, damned if you don't. Such is the legacy of these GOAT titles.

50°

Develop:Brighton’s Indie Showcase competition returns this year, and here are the ten finalists

We have the ten finalists for Develop:Brighton’s Indie Showcase competition right here, so take a look ahead of the event next month.

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pockettactics.com
40°

Sonic Alchemy: Crafting the Musical Universe of Remedy Games

Step into the realm of sound design and composition with Petri Alanko as he discusses his pioneering work on Remedy Entertainment's groundbreaking titles. From the haunting melodies of the Alan Wake series to the surreal atmospheres of Control and Quantum Break, explore the fusion of music and narrative that defines Alanko's immersive soundscapes.