A look at Starfield's accessibility options.
Starfield's recent player spike is a good sign, but Bethesda desperately need to line up their Cyberpunk 2077 moment.
I feel like the second big update that releases late this year will do just that. Part of the story expansion is also new means of transportation on planets.
What player spike?
I checked steamcharts through the link in the article and it went from 8,000 to 11.500, so yea 20% but when the game peaked at 330,000 It's safe to say that the actual effect of this update was negligible.
Doubt it'll ever get redemption. As many developers have said in various interviews it's beyond saving.
Just release the mod tools and expansion and move on.
Cyberpunk 2077 had some strong bones i disliked it on launch because I could see the potential I could see the strengths of what they wanted to achieve but it wasn't done yet
Starfield fans are asking Bethesda to introduce mech piloting to the game after it teaser "major features" on the horizon.
They didn't get the memo the game is dead and the Bethesdabots only want magic and fantasy.
Starfield fans? The game only has 9 thousand current players, worldwide! As a company you cannot waste time on creating "Major features", it is simply not profitable. Just move on.
The YouTuber DeityVengy has transformed Starfield into an open-world Star Wars RPG, or The Mandalorian, with over a hundred mods.
I really hope that Bethesda works on that front since accessibility has been a huge focus for Microsoft.
But I also find the piece a bit biased (foreshadowing the 6/10 they are gonna give) when explaining that remapping is not good because the default option is the best (despite the fact that you can remap any key).
Or stating that you don't have the complete info on a weapon unless you go to inventory (I recall the numerous articles complaining about that in Zelda, FF, etc.).
The author also complains about not having a fallout mode where everything pauses but goes on to explain that you can " Pause" the game to make selections but that breaks immersion rendering the whole argument a no-win situation
"The Fallout series featured the innovative VATS targeting mechanic, in which players can pause time and target specific body parts or elements of the world while shooting. VATS enriches the game world whilst making gameplay inclusive." and "You’re able to swap weapons through the pause menu, but this isn’t the ideal solution as it breaks immersion."
In the end, as mentioned I always welcome solutions that help everyone enjoy the game but strongly feel that the purpose of the article was to complain for the sake of complaining and foreshadowing the predictable low score this game is going to get.