Phil Spencer has been in charge of Xbox since 2014 to elevate the brand, however, recently it seems that Xbox is at a major crossroads.
Interview with Isabella Inchbald, Actress for (Indika) in Indika which is an emotional, thought provoking journey through a nun's tale in questioning her religion.
PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career
Well... they used to design their own chips. Emotion Engine, Cell, RSX... when they switched to using X86 based chips is now more akin to low-mid cost PCs than before. It may not look like a PC but it pretty much is one. I'd bet it could do productivity stuff just fine if they allowed it to.
Yah, hence the majority of the PS5’s hardware investment going towards an SSD instead of a GPU.
There are countless custom pc gaming rigs out there, and I bet none of them took an SSD-centric approach to their design, like the ps5 did.
I can see where he’s coming from re ps5 not just being a box with parts like a pc. They must also spend an awful lot on r & d just to design the thing so it has aesthetic appeal and typical Japanese with some sort of Philosopy behind the design. Would also think other factors around the custom airflow and the like would cost a lot given that it’s not a standard box shape
Recently Gareth at Skewed and Reviewed spoke with Soham Jaiswal, CEO, SD Games about the pending Eternal Damnation game. The game is a hybrid of RPG and RTS and cast players as a Spider.
They say in that interview with Phil that a new IP failing is bad for everyone because the decision makers will be more likely to only greenlight sequels because they are a safer bet.
Did they forget about Halo Infinite?
Phil isn’t the problem. MicroSoft is the problem. Sure he’s not a good spokesperson but their culture and team at Xbox is influenced by MS who wants to dominate industries.
Their vision for dominating stopped being console a long time ago and has turned into a cloud streaming service future that they want to dominate. To do this they want to buy as many 3rd party games as possible and more importantly to them the biggest casual games that sell best elsewhere.
That’s where they think they can steal customers for their cloud service future.
Games aren’t most important to MS or Xbox. It’s the domination of a particular industry first to sell you a sub second that’s on their servers (cloud) third and then the games. They don’t care what games they are as long as they are the best selling somewhere that casuals pump money into constantly and they will try to buy them.
I think it's combination of phil Microsoft and their team problems. You need freedom but order at certain points vice versa.
"It’s also convenient to claim success on the back of a new Gamepass service-based strategy when you are getting clobbered in the only ways the video game industry has measured success historically since its inception; console and video game sales. The moving of the goalposts seems all too convenient from a business standpoint, especially when you aren’t being entirely transparent with the data to back up those claims."
That's why it's senseless for media and fans to regurgitate talking points about Game Pass games being hits based on lacking data and MS' say so. It's amazing how many keep asserting that a GP title was a hit without bothering to inspect what that actually means.
If he actually manages to keep his job in the future, especially when the time comes to lead us into the next gen, I'll be surprised.