330°

Major Publishers Report AAA Games Can Cost Over a Billion to Make

A report released alongside the CMA's decision to block the Microsoft Activision Blizzard acquisition reveals the demanding costs behind modern AAA game development, which can surpass $1 billion per game.

isarai398d ago

Correction, marketing can cost over a billion. I get that AAA development is very expensive but the narrative they push is BS and only used to try to justify their greed like microtransactions and shipping unfinished games. The VAST majority of the budget is used in marketing, it's not even comparable. They act as if tool sets haven't advanced in 20yrs to make things far more accessible and streamlined. And I bet they are inflating that number with things like the cost of R&D who's production covers all games coming out of the studio.

frostypants397d ago (Edited 397d ago )

Exactly. The actual programmers and artists sure as hell aren't getting that much. Too much is spent on marketing to push otherwise mediocre games. Maybe actually DO spend that money on development and see what happens...maybe they won't need to spend so much effort on convincing the public to swallow a turd.

wiz7191397d ago

The average gamer developer can make between $64K all the up to $127k , the depends on a few factors though .. then AAA studios have thousands of employees , seems like a lot of money to me. Then that’s yearly , games these days takes a few years to complete.

https://www.zippia.com/game...

Let’s do that math at the minimal level .. let’s say all developers are making the minimal $64K times that by 1,000 then times that by 2 (for 2 years) that’s $128M on developers salaries alone on a small scale. The $1B wouldn’t seem to far fetched.

isarai397d ago

@wiz

All employees are not all active during development. You don't need prop modelers and texture artists when you're just prototyping, you don't need writers when you polishing, etc etc. At certain stages, certain departments are rarely needed so they work on other projects in the mean time

Strange99397d ago

Ever seen the credits on a triple A game? Even if they got paid minimum wage, 10 of those 1000 people would cost (10x $30k = 300k). Add in people making 6 figures and a few making millions and… yea, even without marketing your in the half billion territory.

wiz7191397d ago

@Isarai even if their not working on one particular project and the team is split working on two different they still have to get paid regardless ..

sinspirit397d ago

@above

Not true at all.

Most AAA games don't even break 100 million in dev costs. The biggest AAA games might reach 150 million. Most AAA games still go closer towards the 80 million numbers.

.. and the major factor is full time employee costs per project. *Certain* games might have like 1,000 devs credited but only a few hundred were employed year round for a couple years. Most were only contracted work for a few weeks time and probably while working on multiple developer projects depending on the kind of job. You also don't need to compare the mega AAA studios to make a point. AAA has a start and it's not in the hundreds of millions, let alone a billion or higher. Insane marketing tactics is always what ends up making AAA game costs seem insane. And, certain game companies known for bad studio management and money wasting have openly advertised how exlensive their games are to make when they heavily spent more than the game dev costs on marketing alone when the game itself was not so good.

+ Show (2) more repliesLast reply 397d ago
neutralgamer1992397d ago (Edited 397d ago )

Agreed 75-100 million for the actual development and whatever else they spend on marketing. Publishers tend to combine both costs into one

GTA5 cost R* total of $250 million for developing and marketing at the time(I am sure they have spent more on marketing since then launching the game for newer consoles and GTA Online)

Sequels are cheaper to make especially yearly releases. COD use to hire celebrities to advertise so I am sure that was costing them

XiNatsuDragnel398d ago

Billion in marketing not in actual creation. Because if we had the latter omfg the quantity and care these will have would be amazing.

Geoff900397d ago

If you had the latter, it'd make no difference to quality, the cost of something doesn't mean it's going to be better.

Currently, the main reason games are costing more in the first place is they are trying to release games within 2-3 years, the teams are much bigger to fulfil that quota.

Outside_ofthe_Box398d ago

I have a wonderful idea. Let's give away first party games that cost a billion each to make, all away for a low monthly fee upon release!

esherwood397d ago

If it makes sense to them I’m good with it

IamTylerDurden1398d ago (Edited 398d ago )

What single game reached a bil in pure development? Even MMOs i find hard to believe. Ludicrous. Like these Destiny/Halo half a bil myths and that's HALF.

If ANY game actually hit even half a bil then they messed up. Unless it's laying a huge long term infrastructure and developing tech.

senorfartcushion397d ago

Destiny’s development was $500 million for ten years worth of games including dlc.

They’re just lying,

Now the issue here is that the mainstream games media sites are going to report this as fact and the conversation will be viewed this way only for the next decade, or at least until another company says it’s $2 billion or $3 billion.

If games cost that much to make then the execs behind the games wouldn’t be having such hefty paydays.

Crows90397d ago

And the media wants to push the narrative that $70 games make sense.

senorfartcushion397d ago

True.

Games have increased in price multiple times over the last few years but the argument was that they were and leading this argument were magazine sites and influencers who all… get their games for free.

Hofstaderman398d ago

I think we need to scale back. I get it that the industry has grown to be bigger than movies but if it’s not reigned in it will collapse in on itself. Back when gaming was more niche and when we had simpler architecture consoles developers were free to experiment and we got such a wide variety of highly rated games some of which even hold up today . Development time was quicker, gameplay was there and costs even for that period was bearable. And no please don’t say that this is the current Indie market, the big companies were pushing out belters in the 90s and early 2000s. Truly the golden age. These days because development is so bloated and expensive games have to sell tens of millions to break even and everybody is expecting cutting edge graphics driving development costs up. The model is unsustainable and something has to give. Perhaps Moores Law of diminishing returns may act as a buffer.

Einhander1971398d ago

Totally agree!! The way things are going the industry could crash. Some are just to stupid to see it.

Show all comments (55)
170°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218316h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan1h ago

What online trash games did PS Studios release last 10 years?

-Foxtrot16h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink8h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla1h ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl52344m ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

excaliburps2h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla1h ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

P_Bomb2h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing691h ago(Edited 1h ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

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50°
8.0

Sand Land Review - Toriyama's Swan Song | MP1st

Sand Land Review - Akira Toriyama's two decade old manga has received new life with a recent anime adaptation and now a video game as well.

90°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

Read Full Story >>
eurogamer.net
purple10119h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky1h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu1h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv7219h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple10118h ago(Edited 18h ago)

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo2m ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

andy851h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy