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Final Fantasy XVI Has Major FFXII Ivalice Vibes

As the release date reveal for Final Fantasy XVI draws nearer, gamers are noting similarities between its world and that of Final Fantasy XII’s Ivalice.

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gamerant.com
CrimsonWing69547d ago

Medieval and crystals, I mean we could say it has more in common with Final Fantasy 1 at that point.

Ivalice has a blend of medieval and futuristic technology. I honestly, don’t get any of that vibe from what I’ve seen in the trailers. If anything it feels more in-line with FF11 or FF14.

Spenok541d ago

Funny you say 14 as that's the thumbnail picture used!

Although, I have noticed Ivalice in it too. Hell, they even have a town ALMOST named Dalmasca with "The Dhalmekian Republic."

Which could easily be spun as an ancient version of Dalmasca.

Although to be fair. I noticed the "connections" early on in the games development, but have slowly come to expect to be wrong. It would certainly be cool, but I doubt it will be connected to any specific FF before it.

Elda547d ago

Some of the same people that worked on FF12 worked on FF16.

-Gespenst-547d ago

I mean, it looks identical to XIV visually, and the Mothercrystal is a thing / character in XIV, as are Eikons. Also, it seems to do politics like XIV does - very broad-brush, more focused on the aesthetics and the stilted language. Ivalice gets a bit more in the weeds with its politics. Also, games like XII and its sequel have a highly futuristic setting.

60°

Review: Final Fantasy 16 — The Rising Tide | Console Creatures

Bobby writes, "Final Fantasy 16 — The Rising Tide is a great expansion but it's on the short side."

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consolecreatures.com
90°

Final Fantasy 16's Two Expansions Put a Bow On An Already Great RPG

The Nerd Stash: "Final Fantasy 16's DLC is a worthy adventure that adds a lot of jaw-dropping moments and more Hollywood-style fights to an already great RPG."

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thenerdstash.com
LordoftheCritics37d ago (Edited 37d ago )

I don't know about ''great'' rpg.

Most epic fight sequences and presentation? Yes

Worst side quests ever? Yes
Boring traversal? Yes
Empty worlds? Yes
Demo is infinitely more mature than the actual game? Yes
FF16=MMO side quests + Devil May Cry Lite

Alos8837d ago

I'd give it the great part, it's the RPG part I find dubious.

EternalTitan37d ago

There is no Roleplaying/decision making in this game.
No crafting there isnt even character builds because just like Dante/Bayonetta Clive has all skills and loadouts available to him.

CrimsonWing6936d ago (Edited 36d ago )

What do you mean there’s no role playing? Also, I’m fairly certain I made builds with Eikon abilities and I’ve gone to the blacksmiths to literally select craft weapons and gear. 🤷‍♂️

EternalTitan34d ago

How many 'builds' can you make?
Weapons and gear only increase numbers. Tell me about elemental weaknesses and status.

CrimsonWing6934d ago (Edited 34d ago )

@EternalTitan

Elemental weakness isn’t an RPG defining end-all-be all element.

What statuses are you asking about? F*cking status buffs and debuffs? You talking about stats that increase with gear crafting? Because all that’s present in the game.

The fact that you even admit there’s builds and RPG elements contradicts your claim. No matter how limited they may be, they exist in the game, therefore it is an RPG. I think the correct critique is instead of claiming it’s “not an RPG” you really mean to say it’s an RPG not as in-depth as it’s contemporaries. Regardless, it’s an RPG nonetheless even without “elemental weakness” playing in combat.

EternalTitan33d ago (Edited 33d ago )

@CrimsonWing69
"Elemental weakness isn’t an RPG defining end-all-be all element"
Why not?
Where is your source for this?

CrimsonWing6933d ago

@EternalTitan

So you’re telling me if a game has all the elements and mechanics of an RPG except elemental weakness exploits in combat that they’re not an RPG?

C’mon man, how about you show me where it says an RPG must have elemental weakness mechanics?

+ Show (1) more replyLast reply 33d ago
CrimsonWing6937d ago

Let’s be honest, this isn’t a “great” RPG. I am in the camp that it IS an RPG, no DMC game I’ve played is designed like this… but in terms of being a great RPG… well, I much prefer the RE-Trilogy over this.

That being said, I do think the DLCs have probably the best boss battles I’ve played in a game. Omega was crazy and the battle theme just amplified that for me. In the other hand, I’m struggling to think of a game that has a boss battle as great as Leviathan. Like, I played it on FF mode and it was sooooo intense and just a gorgeous and fun experience. The music was also top notch!

However, I really disliked most of everything of FF16. The Benedikta arc was fantastic, but after that the game was boring and a slog to get through. I think the boss battles were the best parts, but also inconsistent for me. Bahamut was peak for the base game, but everything else didn’t surpass that experience until you play the DLC bosses.

VersusDMC37d ago

The 2 DLC's were great. 2 new eikon ability sets (leviathan and...) and a survival/bloody palace mode with Rising Tide were great as well.

repsahj37d ago

The Base game is already great for me IMHO and the 2 DLC will even make it better.

50°

FF16 The Rising Tide: The Best Build In The Game After 120+ Hours Invested

From the best abilities to their rotation in combat, learn everything that makes the best build to use in The Rising Tide DLC for FF16.