60°

How developers are using PS5’s DualSense controller and 3D Audio to make their games more immersive

PS Blog:

Skate or die. Record the quiet calm of a strange world. Take a feline approach (and perspective) to a cybercity. Intriguing premises are PlayStation bound over the next year thanks to the inventive minds of independent game developers the world over. And these adventures promise to be all the more immersive as the creatives harness the features of PlayStation 5.

From the coarseness of a grind vibrating through the DualSense wireless controller to 3D Audio pinpointing incoming threats, here’s how a selection of studios intend to reinforce their moment-to-moment gameplay with the power of PS5.

Stray

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blog.playstation.com
sourOG672d ago

I have my beefs with the dual sense quality control but it’s still probably my favorite controller. One of them for sure. The haptic shit is pretty great, it feels truly “next gen” imo. I hope it gets easier for more people to utilize on a returnal level. That’s probably my favorite example of dual sense capabilities. The sounds had me checking my house like wtf I’m hearing shit lmao. Totally immersed.

This article just sold me on rollerdrome. Love the art style and setting but it just wasn’t my type of game. Their dual sense dedication tipped the scale.

SyntheticForm672d ago

I enjoy the DualSense, but I feel like nobody's going to utilize it as effectively as Team Asobi/Japan Studio did with Astro's Playroom.

As far as 3D audio I think some developers have done a really nice job. I bought the PULSE 3D to replace my old incompatible headset and I really like it.

Pedrof671d ago

Agreed, for me Astro's Playroom Dual Sense implementation is amazing and still unmatched.

sourOG671d ago

That’s true. That Astro demo is pure potential lol. It’s like a first level where you are OP with all your powers and some bullshit happens where you have to build it back up.

It does make you wonder how difficult it is to implement. The very first game on the ps5 is still the best in terms of DualSense features? Why? The only “proper” game that utilized it in a way that had me impressed was returnal. Is it a pain in the ass, do devs just not care, is the extra design costly? Who knows lol. We do know the potential though.

Petebloodyonion672d ago

It's a nice article that does gives a chance to devs about explaining how they use the PS5 feature to give more immersions in their games.
Somehow reading this gave me the urge of playing Stray just for the purr part.

EvertonFC672d ago

I was actually alittle disappointed in the stray dualsense overall, I thought they could have done more with it imo.
Strays a great game though

Gianoni33672d ago

Good game design is naturally imersive. The rest is BS

BestBusdriver672d ago

3d audio is shit all the way... I own all next gen consoles and it s a shame ps5 doesn t have a proper dolby license. On my series x I have dolby atmos and dts x. It s soooo much better than that stupid tempest shit. Also streaming apps sound better on microsoft devices. Dualsense is great but cheap build.

672d ago
170°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218316h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan2h ago

What online trash games did PS Studios release last 10 years?

Notellin4m ago

The past has nothing to do with the future. This is such a terrible argument. Everyone knows about their current live service push.

-Foxtrot16h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink8h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla1h ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl52358m ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

Notellin2m ago

Man two seconds of research could have saved you from this comment. Amazing work Grilla you fit in with the uniformed N4G community who speaks before verifying anything that they say.

excaliburps2h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla1h ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

Notellin1m ago

Yeah never believe the creators side, but the corporate/big business side is always the one to believe.

What a bootlicker statement.

P_Bomb2h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing691h ago(Edited 1h ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

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60°

Greetings from the newly minted CEO - Shams Jorjani

Operating under the username BigKahuna_AGS, Jorjani created a lengthy thread on the Helldivers subreddit to introduce himself to the community following his appointment as CEO in early May.

50°

Frostpunk 2 Dev Talks Creative Risks, Supply and Demand, and More

Game Rant speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.

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gamerant.com