People might be making No Man's Sky comparisons, but here's a big difference.
Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.
Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player
It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.
NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.
Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!
Operating under the username BigKahuna_AGS, Jorjani created a lengthy thread on the Helldivers subreddit to introduce himself to the community following his appointment as CEO in early May.
Game Rant speaks with Frostpunk 2 co-game director and design director Jakub Stokalski about everything 11 bit poured into the sequel.
I mean, it is what it is, but let's not act like there aren't Indie developers with way less funding who have done it and have very similar gameplay elements in those arenas. Perhaps the issue is loading in heavy NPC/script-heavy type regions and faction elements on the fly versus doing it from a loading screen?
No biggie, but surprised.
That sucks to be real with you in my opinion
Makes game about space. Actually flying to planets isn't important. What??
I was on board until hearing this bit of info. That's really going to take away from immersion, if that's the case. No Man's Sky has infinitely more planets than Starfield, and somehow manages to pull it off... Why can't these long-time industry veterans figure it out?
Totally fine with this, just hope there's other ways to traverse the planets after you land, besides walking/sprinting/boost. Like a speeder or crawler or smaller aircraft. Because if you're not controlling your ship and picking the local on the planet you want to land at, then it could take a ridiculous amount of time to explore even a small to mid size planet making exploration tedious, IMHO. Prior to Todd stating this I had presumed you could control/fly the ship above the surface of the planet in the planet's atmosphere and pick a spot to land. This does not appear to be the case unfortunately.
Makes me wonder what limitations the old cobbled together engine imposed on the design of this game.