Hellblade II Audio Director David García says that the gameplay demo which the
team showcased at TGA is real gameplay without any tricks.
The Summer Showcase wrapped up with a taste of what’s to come from Woodrunner Games, an indie studio featuring developers who worked on Cuphead and Rick and Morty. The game will be fully revealed later this year, so keep your eye on the studio’s social channels and website for more.
Larian touches on its next projects, sharing that the cinematics will be bigger and better than Baldur's Gate 3's.
From Innersloth, the creators of Among Us, Outersloth is a fund for indie developers looking to sustainably and freely make the games they want.
Outersloth aims to share their success and support indies with friendly terms that help developers make their fun, clever, and original games.
Trailer edited by: Derek Lieu
All games mentioned:
➫ Battle Suit Aces
➫ Mars First Logistics
➫ ONE BTN BOSSES
➫ Rogue Eclipse
➫ Mossfield Archives
➫ Project Dosa
A lot of people thought it was all CGi, maybe they didn't play the first game.
I could tell when it would shift from non-player controlled sequence to player controlled. Many expressed how it didnt seem like game play due to the lack of a targeting reticle or any sort of on screen hud / command queues. I figured for this slice, they just turned that off so you could focus more on all the details of the demo.
It's not impossible to see. Both consoles can display graphics at a level beyond cross gen games. We just need the shift to current consoles by developers a lot sooner. When that happens, graphics like this or better will just be common place just like every gen from first party engines. Even the third party Unreal Engine demos(plural) past and present, proved that.
Looked neat, but the constant screaming was overkill.
Who thought differently?