150°

"The Messenger" Devs crush Kickstarter with a new JRPG

As of this writing, it’s not too late to pledge to Sea of Stars and help unlock all the stretch goals. The indie games market may be saturated with pixel-art games, and some of them are very good, but fans are ready for something with a little more depth, like Sabotage's retro-inspired JRPG Sea of Stars.

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ghettogamer.net
60°

"Sea of Stars" is now physically available for consoles in EU via select retailers

"iam8bit and Sabotage Studio are thrilled to announce that the highly anticipated Sea of Stars retail edition physical release is now available at retailers across Europe for PlayStation 4/5, Xbox Series S/X and Nintendo Switch." - iam8bit and Sabotage Studio.

shinoff218314d ago

Grabbed my pre order from gamestop over the weekend.

Puty14d ago (Edited 14d ago )

Is it fraud-free patched version?

90°

Indie Game of the Month Awards April 2024

“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.

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videochums.com
90°

Is the Indie Video Game Market Oversaturated?

From AAA to Indie: The Changing Landscape of Gaming. Indie Games Take Center Stage Amidst AAA Fatigue. But, has the market become too crowded?

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rushdownradio.net
Friendlygamer53d ago

Eh, It would be better if we talked about specific genres instead of treating the indie market as a singular entity

Personally I'm kinda done with roguelikes and I feel that there's too many of them

shinoff218353d ago

I could agree with that but there's still some good ones out there. The more games the better. The way I see it not every game is tailored to me. If it was the latest summer blockbuster would've hit right with me. Seriously though. Almost every game has a fan.

Friendlygamer52d ago

I agree, I don't wish for the demise of the genre or anything. Different strokes

MWeaver58953d ago

While I get being done with a genre, the thing about roguelikes/roguelites is the concept simply increases replayability at very little cost.

For example, take Pepper Grinder. Charming game, like 25 levels, has collectibles, etc. Once you get all the collectibles, and beat it, the only content left is beating stages faster/more proficiently. Procedurally generated games don't have that negative, as they're always somewhat different. I can do five runs of Enter the Gungeon, and have different obstacles to overcome.

When you don't have a massive budget to add a ton of content (I made a full run with collectibles video for Pepper Grinder and it was 90 minutes), it's a cost effective way to achieve that goal.

Friendlygamer52d ago (Edited 52d ago )

Very true about cost, roguelikes are probably also a nice way for beginner developers to learn and gain experience. I disagree with procedurally content never feeling samey tho, even the best examples of the genre ( skull, gungeon, brotato, dead cells, wizard of legend...) eventually run out of things to show and become a chore to me.

I'd rather spend 10 hours in a memorable hand crafted metroidvania than 100 in a roguelike, there's too many competent games to experience and the time investment just doesn't feel worth it for me personally

shinoff218353d ago

Naw. We definitely need more turn based jrpgs. Never ever to many of those. Yes I'm serious.

Pyrofire9552d ago

In a way I agree but also I'm way behind on Trails.

FinalFantasyFanatic53d ago

Not by a long shot, you still have to sift through a lot of mediocre titles, but there are plenty of gems there, and room for even more now that people are buying less AAA games.

shinoff218353d ago

It's kinda always been like that though. From nes to present. There's always been sifting.