440°

After the Vita's Failure, Why Do People Now Want Console Games on the Go?

Push Square: "The first console launch I ever covered for Push Square was the PlayStation Vita, so I remember those heady February winter days well. It was 2012 and message boards were aflame with complaints about the infamous Online Pass (remember that?), while the PlayStation 3 was struggling to step outside of the Xbox 360’s considerable shadow in English-speaking territories. Elsewhere, smartphone apps were in vogue, and the media was telling us how they’d eventually crush console games for good."

Read Full Story >>
pushsquare.com
Xerneas2391d ago

Having console games on the go wasn't a problem. 3DS had that, and a huge abundance of high quality games, also had great marketing. PSVita with how sony handled everything never had a chance.

-Foxtrot2390d ago

Also it came down to stretching great developers to do games on the PSV...and honestly if there's a choice of a Sony developer like NaughtyDog, Sucker Punch, Guerrilla Games, Media Molecule or Sony Japan to make either a PSV game or a PS4 one then people would pick a PS4 game every time. Why waste the talent.

Imalwaysright2389d ago

Wasting talent?! Its their platform and if there is a publisher that has the obligation to support it, its Sony.

bouzebbal2389d ago

people want to play games on the go.. not take a console with no games on the go. here is the difference

bouzebbal2389d ago

didnt expect a gamer to give such a low level answer.
Nintendo does it with all THEIR consoles, why not Sony???
Vita is made with no clear strategy. Yes it is a powerful handheld, yes it is well built but marketing and support was laughable all the way.
It is a missed opportunity for Sony and many fans won't buy their next handheld and i dont hope there is one in the pipeline.
Vita should have followed PSP's footsteps and give external studios the possibility to develop their biggest franchises for handheld.

fiveby92389d ago

Sony didn't help the PS Vita by using proprietary storage cards which cost way more than SD cards.

+ Show (1) more replyLast reply 2389d ago
2390d ago Replies(1)
telekineticmantis2390d ago

I never knew you could play 3DS games on your T.V. can you?

RememberThe3572389d ago

Nail. Head. Switch allows you to very easily go from on the couch to on the go. If the Vita had a feature where you could take any game on your console on the go it would have been a far different story. But the Switch happened now because the tech got to the right place, so maybe Sony will have a similar approach if they decide to go after handhelds again.

_-EDMIX-_2389d ago (Edited 2389d ago )

Yes.

https://youtu.be/ifJL3UAZ4R...

I have an older setup of this I also have an adapter for the DS.

@Remember-for somebody called remember I'm actually quite surprised you didn't realize for a very long time now you could out almost any portable to a television Sony did with the PSP all the way back in 2008....

Scatpants2389d ago

3DS games are trash compared to consoles.

RosweeSon2389d ago

Play a couple you might be surprised sure they won’t have the graphics and resolutions of home consoles but he’ll id take a 3DS over an X any day of the week bought my 3ds day one and still got more than enough top quality games to get through.

SurgicalMenace2389d ago

As much as I love my Vita(favorite system), I cannot say that 3DS games are trash. E.g. Shin Megami, Kingdom Hearts, Metroid, Braverly, Fire Emblem, Xenoblade, Monster Hunter, etc I am a hardcore though, so it is very hard to not support a system with games.

I did wonder the same thing though, the Switch even has several games on it that are on the Vita too. What it seem to be is a double standard that has always been. The PSP was dogged for having only one analog stick, but the 3DS did not get hammered for it. The Vita was bashed for no internal memory but the New 3DS only took the most expensive micros at first. The Vita was dogged for it price, but the 3DS launched at the same price while giving less. I will admit Sony dropped the ball, for America exspecially, on not supporting something that should surpassed the PSP, which also supported expensive memory options with a higher price tag at launch. It bewilders me, but the Vita has plenty to play if you're a hardcore, so I am more than satisfied with it.

Scatpants2389d ago

I have one. There's maybe 10 or 15 good games on it and the rest are shovelware of the highest order or crappy thrown together kids games. I'd say the Vita had a better ratio of good games to shovelware.

+ Show (1) more replyLast reply 2389d ago
Automatic792391d ago

The Vita wasn't a failure I owned it and thought the system was fantastic. The reason I got rid of it was due to the support the system got after a year and a half. If Sony would have invested the same effort it did into PS4 launch into PS Vita launch and Post launch. I would have kept it. Notable great games Uncharted, Resistance and Killzone.

2391d ago Replies(6)
Neonridr2391d ago (Edited 2391d ago )

notable great games that existed in the first year of its lifespan.

Servbot412390d ago

"I enjoyed X so it must be good and successful"

cactus12302389d ago

if somebody enjoys something they bought, to them its a success. I think the wii sucked but I cant tell that to somebody that loves just dance or wii sports

wonderfulmonkeyman2390d ago (Edited 2390d ago )

The Vita floated by on a small selection of really good games, but it was never the success Sony wanted it to be, for multiple reasons.
I'd be willing to bet that a very large portion of owners bought it either for JRPG's in general, or for Monster Hunter specifically.

Seraphim2390d ago

I think that with the introduction of PS4 perhaps Sony hoped people would see the value in remote play. A big problem with the PS3 was that some great games that should have supported remote play didn't. There was a work around where games like Ni No Kuni were shown running on remote play but to the mass market this wasn't possible. Granted you still need WiFi access to use remote play which limits it's use. So from a handheld, on the road, w/o WiFi access system it is limited. We've continued to see some great releases of RPGs but outside that, yeah, after the first two or so years support wasn't there from both Sony and 3rd party. Games like Gravity Rush, Assassins Creed, Uncharted were all phenomenal original games. Ninja Gaiden Sigma 1 and 2 were good as were some other titles. But likely due to sales development ceased to continue and w/o software it's hard to move hardware. Especially so when we're talking about a handheld. I think if people had need or a reason for a handheld and already own a PS4 that remote play alone would be enticing enough to pick up a Vita. The problem is, it's likely few in the PS4 user base see a need or reason to own a handheld regardless. And I bet a good majority don't even know what remote play is and just how many PS4 titles support it.

The Vita certainly wasn't a success but I'd be hard pressed to call it a failure. Though it's easy to do considering the grip Nintendo has on the handheld market.

As I've said since before the PSP launched. The handheld market is a different breed. While I've personally bought a Gameboy Advanced, PSP, PS Vita and now the Switch I just don't have a use for a handheld. The Switch, though technically a hybrid is something I bought as a console. It's likely to see no play time as a handheld. If it does I'd bet that it will be maxed out at 10-20 hours of play time over it's lifetime. Unless I'm hospitalized or something. I think one reason Nintendo handhelds succeed is that they offer a system in which games can be made cheap. They don't require the budget a system like the Vita or PSP do. Or even the Game Gear, Lynx and other handhelds in the past that have failed.

hulk_bash19872390d ago

It was a great system with lots of potential, that failed to capture a significant enough share of the portable market. Such a shame because it did have some great games. Sony should have invested more to support more quality games being developed for the system.

Istolla2389d ago

What kind of logic is this? Things aren't failures because you own/owned them?

+ Show (3) more repliesLast reply 2389d ago
2391d ago Replies(1)
crazyCoconuts2391d ago

Time will tell, but I think after the novelty wears off, Switch will have a problem with AAA 3rd party like Vita did. But the big difference is that Nintendo has a huge following of people that will buy whatever to play their great 1st party games.

Sgt_Slaughter2390d ago

The Switch is going nowhere but up. It's a must have for this holiday season, and 3rd parties are coming in droves to put their games on the system. Not going anywhere anytime soon. The Vita was abandoned by it's own manufacturer, so that's the main reason it failed.

SurgicalMenace2389d ago

Put their old games on it, I have a Switch with no games because I own them elsewhere.

kneon2390d ago

I don't think it's novelty, it's just that Nintendo fans are going to buy it because they have no other choice. Plus they will pick up some of what remains of the DS market. So overall it should outperform the Wii U, but it's certainly not another Wii.

2389d ago
kneon2389d ago

Sorry, it seems you have reading comprehension issues. What Nintendo games will Nintendo fans find on a ps4?

If you want to play the new Nintendo games you're getting a switch, simple as that.

Istolla2389d ago

Kneon, it's still a dumb comment. How different is that from saying Sony fans can't play Sony games anywhere else other than a Sony platform. What does that have to do with anything?

kneon2389d ago

@Istolla

It's exactly the same, and the same used to go for Xbox fans before their "exclusives" started moving to PC.

Because there is a core base of fans on a platform you can almost guarantee a certain amount of sales of a new console. The trick is getting people outside that core to buy as well. Sony has managed it well with the PS4, Xbox hasn't done very well, and it's too early to tell if the switch is getting significant traction outside of their core fan base.

Nintendo did it with the Wii, but the problem there was that those new customers were casual gamers that have since moved on to phones and tablets.

crazyCoconuts2388d ago

And I think you guys might agree that Mario and Zelda have a fan following that probably eclipses any IP Sony and MS have. I mean, it's kinda unreal...

crazyCoconuts2388d ago

Nintendo IPs are kinda like Disney Land and Sony's IPs are like Universal Studios...

+ Show (3) more repliesLast reply 2388d ago
PhoenixUp2391d ago

Because PSP successfully proved the concept could work

Team_Litt2391d ago

You misspelled Nintendo DS and Gameboy

PhoenixUp2391d ago

Those handhelds didn’t have hardware parity with the current consoles on the market when they released. They didn’t provide console on the go hardware like PSP

wonderfulmonkeyman2390d ago

I don't remember much of the PSP; are you really certain that it had hardware parity with the PS1, buttons, functions, and all?
Because if that's the case, then the PSP should have been capable of having all of the same games, but for some reason I can't recall it having the same line-up...

Profchaos2390d ago

Neither does the switch off argue the PSP was producing games much closer to the fidelity of the PS2 than the switch does the ps4 although it's very close

Razzer2390d ago

PSP can play PS One classics from the PS store. It actually got a number of
PS2 ports as well.

septemberindecember2390d ago (Edited 2390d ago )

The NES was still the hottest console by the time the Gameboy released, which it had relative parity with.

I think the Gameboy and the PSP has similar situations. Both released four to five years after the consoles which they had relative parity with, while a new generation was just coming in.

PhoenixUp2389d ago

@ Wonder

Of course PSP had parity with PS2. Didn’t you see the deluge of PS2 ports that arrived on the system. If not I don’t see why you even bothered replying.

@ sept

Game Boy has no where near parity with NES. The Game Boy Color however did, and that handheld released more than a decade after NES.

septemberindecember2389d ago

They are actually quite comparable. Just as comparable as a PSP vs a PS2. The NES has the benefit of more sprites, but the Gameboy could update and manipulate tiles much faster and easier. The Gameboy also had much more RAM than the NES did and had the benefit of a more enhanced instruction set.

It wasn't as powerful, but it did achieve relative parity. With a big hindrance simply being it's cheap LCD screen. Just take a look at some of the franchises like Super Mario Land 2 vs Super Mario Bros 3 an Links Awakening vs. Zelda 1. Honestly, if you don't think that the Gameboy had relative parity with the NES then I don't know why you think the PSP had relative parity with the PS2.

wonderfulmonkeyman2389d ago

"Of course PSP had parity with PS2. Didn’t you see the deluge of PS2 ports that arrived on the system. If not I don’t see why you even bothered replying. "

I "bothered replying" precisely because, as I said in an earlier post, "I don't remember much of the PSP."
I asked because I genuinely didn't know, not because I was trying to take pot-shots at it.-_-;;

2389d ago
Teflon022389d ago

Psp came the ps2 era. It had alot of ports perfectly in tact. You can still get alot of them on Vita even now. Like crash titan, mind over mutant, crash tag team racing, the warriors, both GTA games, Pacman world 3, midnight club 3 and more. These games were all on par with the ps2 versions with just longer load screens and some having slightly downgraded graphics

Teflon022389d ago

Balance
Alot of Vita games are ports from ps3.
Literally alot. Some games ports were such straight ported. The system couldn't run some games properly because it weren't converted properly.
Borderlands, MvC, Sfxt, Sonic and all star racing transformed Rayman origin and Legend's, ps all stars and all the ps3 Japanese games that came to it

+ Show (7) more repliesLast reply 2389d ago
Profchaos2390d ago

PSP was leagues ahead of it's time.

Show all comments (108)
100°

Take-Two Is Quietly Killing Private Division

In recent weeks, reports have surfaced that Take-Two is shuttering Kerbal Space Program 2 developer Intercept Games and OlliOlli World developer Roll7. Now, IGN has learned that not only are these closures imminent, but they are a part of a larger move by Take-Two to either sell off or shut down the entirety of its indie label, Private Division.

Inverno1h ago

Jesus. The AAA space is gonna implode on itself. We went from "indie is the future" to shutting down devs who make smaller budget games to make way for games that take 7 years to develop and blow through half a billion bucks with almost nothing to show for it.

70°

Caravan SandWitch Is a Post-Apocalyptic Road Trip Adventure Out This Year

Caravan SandWitch is an upcoming adventure game where you jump in a van and explore a world where people work together after it all ends.

Read Full Story >>
timbowmanmedia.com
70°

Astor: Blade of the Monolith launches on PC and console

Previously going by the name Monolith: Requiem of the Ancients, Astor: Blade of the Monolith finally launches on Xbox, PlayStation, Switch & PC

Read Full Story >>
thexboxhub.com