Destiny 2 launched to rave reviews, happy customers and near-complete domination of the video-games market. It broke a number of sales records and saw its active player-base hit over 3 million users. The launch was nothing short of massive and Bungie enjoyed great success with its Destiny sequel, but this inflated success appears to short lived.
While the good arguably outweighs the bad, there are still some valid concerns about Destiny 2’s approach to reversing weapon sunsetting.
Destiny 2's meta is ever-shifting, and a recent Exotic went from overlooked to must-have very fast.
Among the various things revealed in Destiny 2: Into the Light, I don't think any of them beat the speculation Pantheon received. The unexpected raid boss - IS
oh no.....
Just like Destiny 1, there's not much to do once you've seen it all.
I'm glad it is failing. This would teach them that single player game triumph over multiplayer full with lootbox and MTs.
Because they took everything that was good about Destiny 1 by the end of the game's life cycle and threw it away in order to "start fresh." Yet they have made the same mistakes as they did with the initial release of the first game. Granted the story is miles better than Destiny 1's initial story, but the game is still lacking in end game content. You CAN NOT release a game like this, an MMO-style FPS, and only have one raid, five strikes, and a bunch of other meaningless stuff along with a very shallow loot pool and expect people to stick around.