If there's one genre that can look to advances in technology as a way to improve an experience it's survival horror. Moody lighting, atmospheric surround sound, dynamic mist effects that can obscure and reveal exactly what the developers want, the genre has never been in a scarier or more frightening place. Which is to say that, The Evil Within 2 was not an easy game to review.
In that my time-honored tradition of playing survival horror titles at night with the lights out, meant a whole week of being afraid. Very afraid.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
https://www.youtube.com/wat...
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.