Excerpt from the review
"This the problem with much of Breath of the Wild’s experimental approach to its design, very few of its new features exist without some sort of caveat or strike against them. The artstyle is wonderful, but the developers couldn’t manage to include any anti-aliasing. The game is beautifully animated, but the frame rate drops significantly, hampering that sense of fluidity. Combat can be satisfying, but you’re interrupted every few moments to switch weapon as a result of the durability system. The game facilitates an abundance of player agency, but then tells you that you can’t begin to meaningfully charter each region without following its formula. It’s impossible to deny that it’s a phenomenal feeling, exploring a brand new Zelda universe that doesn’t feel like you can predict it’s every move, delving into all of its new features and gradually unravelling layered gameplay systems that feel genuinely and meaningfully responsive to the players influence, but these features don’t come with a flawless implementation."
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.
The best prices we've found this Black Friday for Zelda Tears of the Kingdom as well as the previous game, Breath of the Wild.
The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them.
Which is very sad. I still wish we could get a zelda like twilight princess, the dark tone and theme in the traditional style. But times have changed and the masses prefer open world sandbox. Smh. Perhaps we can get a proper hd remake of ocarina of time some day.
If they can bounce between 2D and 3D Mario games, they can bounce between classic and modern Zelda games too. I thought this was a given when the Switch combined a handheld with a primary console.
Then this is where I part ways. I won't disagree with anyone who says that the old formula was getting stale. And I do think BoTW in a few ways was a step in the right direction, but there's way too much good that was left with the old formula in the transition.
Well that sucks. I still love the classic formula WAY more than the Hyrule Engineering Simulator
Every time I see one of these reviews (let's be honest here 7/10 isn't a great score by current margins), I genuinely feel bad that the reviewer couldn't enjoy this game for how fundamentally brilliant it is!
Honeymoon period over?
After putting 100h into the game , that is the score I would give this game
Good game but the story was sooo meh , and the frame drops ehh
And Nintendo doesn't even care to release a single patch for the game
I guess they are too busy counting money this game has made them
Reading the opening snippet, it looks like it'll be a balanced review.
Also can people stop saying 7/10 is a bad score? Jesus.
I'm hardly a Nintendo fanboy...The switch is my first Nintendo system in 20 years and Breath fo the Wild is my first Zelda game.
Everything under 9 is trying to go against the tide. The game is a masterpiece.