Naughty Dog animator Jonathan Cooper explains Mass Effect and Andromeda's animation.
Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.
RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.
The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.
Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.
And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?
Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.
I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.
The 'day-one' feature is the breaker or maker with GP, business-wise.
GP is no Netflix.
Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.
This concept shows you what Microsoft have actually put themselves into.
And what situation studios put themselves into if they go day-one into GP.
Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.
Day one on gamepass is a gamble. It works for some (Pal world) and not for others.
Now we have to have a former Mass Effect animator do damage control for horrible animations. Dude has like over a dozen tweets.
What is done is done.
They failed. Its 2017 and games shouldn't be releasing looking as janky as Andromeda.
Its why we have competition in gaming fueled by capitalism. You show your best or go home and look at your failures to strategize to impress people next time around.
RPGs,unfortunately have less budget per character. However, for Andromeda it looks like the studio made a very small number of animation sets . The pre-made animations (which are likely for the male Ryder) are then applied to many, many different models. Additionally the pre-made animations are supplemented by procedural animations, which can look hit-and-miss.
So in other words, they let the algorithm run wild doing the animations for them and didn't tweak or polish it afterwards. That explains Peebee shooting the gun backwards and some of the walking/running animations
Thanks For the insight. Yet more reasons to wait until they fix everything.
Oh boy hear we go....
Nothing but damage control. He said "quality vs quantity tradeoff", which is nonsense, if that's the case, then how do you explain games like Witcher 3 or even previous ME games? Bioware dropped the ball, everyone knows it, and no amount of damage control is going to excuse that.