190°

The Hideo Kojima Death Stranding interview: Strands, Decima and Guerrilla Games

"Kojima-san was in Australia for RTX Sydney and we were privileged to have the opportunity to sit down with him during his busy schedule to find out more about the ‘Strands’ gameplay, the reason behind using the Decima Engine, and how development was going on the project." .- PlayStation.Blog

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blog.us.playstation.com
RpgSama2655d ago (Edited 2655d ago )

Amazing, can't wait to see what he does with the Decima engine, which i'm sure will be optimized on top of what we will be seeing next week with Horizon, Guerilla are a master in their craft or like Kojima-San said himself:

"I visited many studios all around the world, meeting many great people. Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else."

2655d ago Replies(2)
MyDietEqualsGames2654d ago

Awesome interview. I now know there are vehicles in the game. Death Stranding!
I will absorb all info about this game like a black hole absorbs light.

UltraNova2654d ago

You'll absorb all that info only to lose all knowledge about it with currently no way to tell where it ended up or if it ended up somewhere and/or at what time at all?

moegooner882655d ago

" Usually when you go to use, buy or borrow an engine, someone will say, “Lend us your name,” or of course ask for payment. We had no contract with Guerrilla Games, but when we met them they suddenly gave us a box, a very pretty box. When we opened the box, there was a USB dongle inside that had the source code for the engine.
Hideo Kojima. Keep in mind we had no contract or anything at this stage, yet still they handed over what was basically the crystallisation of their efforts over many years. They simply said, “Mr. Kojima please use this engine,” and we thought these people are incredible.
There was one condition though, that Kojima Productions doesn’t just use the engine, but that we develop the engine together with Guerrilla Games, that it should be a collaborative effort. So we were really blown away by their stance on this and being so open with the engine and we thought “Wow, these are the people we have to work with.”

It is refreshing and heartening to see devs like GG put the progression of games development over financial gain. Makes me the more glad that I preordered Horizon.

RpgSama2655d ago

Yeah, that was one of the best parts of the interview, finding out about that, and we are talking about one of the most, if not the most state of the art Engine in the world.

Paytaa2654d ago

Plus they probably have the upmost respect for Kojima.

Sharing technology for the sake of progression in the gaming industry is admirable.

Looking forward to seeing this tech hands on with Horizon.

Goldby2654d ago

also makes sense with the name of the engine itself.

Dejima - latinized as Decima was the outpost that Japan used to trade with the rest of the world during the edo period and primarily the dutch for about 200 years

Volf2654d ago (Edited 2654d ago )

I'm glad Kojima chose Decima. Horizon is looking spectacular. Plus, it's a win-win situation, Kojima has got an engine and will help Guerrilla make it even stronger and better. I'm sure Death Stranding will deliver.

Goldby2654d ago

look up the history of Dejima, and you will see so much behind the scenes things happenign with GG and Kojima

S2Killinit2654d ago (Edited 2654d ago )

Kojima and Cerney together. Crazy. They went and searched studios around the world so Kojima could pick an engine. Really cool behind the scenes info.

70°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

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windowscentral.com
ocelot076h ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda55m ago

Every old Playstation game that is now on PC.

250°

Days Gone Director Says Bend's Project Costs Over $250M; Says PS Co-CEO Doesn't Want 2 Zombies Games

Days Gone director claims Sony has already poured in at least a $250M in Bend's project; says Days Gone sold more than Death Stranding.

shinoff218319h ago

Well that sucks. Seems they want more online trash. I'd rather of had the sequel if it was single player

MrNinosan4h ago

What online trash games did PS Studios release last 10 years?

Notellin2h ago

The past has nothing to do with the future. This is such a terrible argument. Everyone knows about their current live service push.

_SilverHawk_1h ago

It's so tragic what happened to days gone. It is such an amazing game but bandwagoners trashed it and it underperformed in it's launch year. Days gone is the best open world zombie game released in the past five years. I was recently playing it on pc and I'm still amazed by it.

Games are very expensive to make and it seems like it's normal for a AAA game to cost over a quarter billion to make so if a quality game like days gone greatly underperforms then people shouldn't be upset when they see a lot of GAAS. I still remember a lot of bandwagoners calling days gone trash but years later it's now amazing when it's considered a failure by sony.

If a game isn't the best thing seen since hats with pockets then a lot of gamers who haven't played it automatically calls it rubbish and whoever made it should be incarcerated

Cacabunga15m ago(Edited 14m ago)

Co CEO prefers gamers to boycott.. so be it. I’ll never buy a gaas.
Just imagine buying a game you cannot replay in some years.. this shit must stop.

Days Gone did zombies in a very original way. The story was also so engaging. You actually only meet Zombie hordes later in the game. There are many more enemy groups to deal with.

-Foxtrot19h ago

It would be a shame if it was true that Hermen never gave the franchise a chance simply because he didn't like it and they already had a "Zombie" game with TLOU.

NaughtyDog are most likely moving onto a new IP next so it would have been the perfect time to do it.

ThinkThink11h ago

Here's where xbox steps in and releases state of decay 3 day and date on ps5.

Grilla4h ago

Days gone 2 was canceled before Herman was in charge. That happened like 4 years ago.

vfl5233h ago

4 years ago he was head of Playstation Studios. He would've probably had a hand in the cancelation.

Notellin2h ago

Man two seconds of research could have saved you from this comment. Amazing work Grilla you fit in with the uniformed N4G community who speaks before verifying anything that they say.

Redemption-641h ago

Maybe encourage people to buy the game at full price and not when it's heavily discounted or go on plus. If this game had sold well when it was full priced a sequel would have been in the works. They made a single-player game that most people didn't support until they dropped the price.

excaliburps5h ago

Yep. Kind of weird since it wasn't a sales flop, no?

I know we have to take what Ross says with a grain of salt since we're hearing just one side of the story, but even so, the game wasn't bad at all. Heck, it's my brother's favorite last-gen game from what I recall.

The amount of zombies on screen, imagine that with the PS5 and SSD? That would be insanely fun!

Grilla4h ago

Most copies were sold on sale. Not enough ppl bought it at full price. I paid 20$ for it 6 -7 months after release.

Notellin2h ago(Edited 2h ago)

Yeah we should never believe the creators side until we hear the corporate/big business side as history has shown we should always believe billion dollar corporations.

What a bootlicker statement.

P_Bomb4h ago

Well I don’t want 10 live service games, but they have no problem doing that lol. Ugh.

CrimsonWing694h ago(Edited 4h ago)

Oh great so we only get what the big wigs want… y’know, the people that really have their fingers on the pulse of what their consumers want. Faaaaantastic!

rippermcrip1h ago

Well consider they know the sales... they do know what the consumer wants.

It sold shit.

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200°

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie

Former Activision studio Toys for Bob partners with Xbox to publish its first game as an indie. This is something of a homecoming, as Microsoft owns Activision.

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engadget.com
Obscure_Observer17h ago

Very very early in development. Still, fantastic news!

Let´s GO!!!

Lightning7715h ago

I guess.

How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )

At least it wouldn't be MS of all ppl destroying them.

MS really should let go Tango go like they did TFB here.

darthv7215h ago(Edited 15h ago)

one was under Bethesda (Tango) the other under Activision (TFB). Clearly each one handled the separations of their subordinates differently.

Obscure_Observer14h ago(Edited 14h ago)

"How come they didnt either let them go or sell Tango and others to another publisher? Not saying Ubisoft, EA would be any better. (Capcome would of treated them right )"

Perhaps because Zenimax and ABK handles such matters differently based on their own internal policies as "independent" publishers.

Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future. Which could also be the reason why they ensured an exclusive partnership with TFB and its new game, before anyone else.

Sad and disgusting. But it is what it is.

Lightning7710h ago(Edited 10h ago)

"Whoever, chances are it´s simply because MS didn´t wanted Tango or Austin to be acquired by competitors and develop new bangers for them, giving MS a bad rep in a possible future."

MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB.

It's inexcusable, they have options on how to handle studios they don't want anymore with killing jobs. Not just MS but the rest of the industry also.

Sad and disgusting sure how many will get shut down next year or this year even?

I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another.

Obscure_Observer3h ago(Edited 3h ago)

"MS has a bad rep now because those studios are no more. I rather them sell the studio continue to make multiplatform releases, while MS continues to focus on whatever they're doing. If they didn't want Tango around they should separated from them or sell them to, like they did TFB."

Imo, MS separated from TFB because they didn´t had a game associated with Xbox yet, unlike Tango.

"I don't trust MS decisions and motivations at this point. You have to admit they make one dumb move after another."

Fair enough. It was indeed an epic dumb move from them to close Tango.

Still, all to be forgotten, like always have. This is not the first time a big publisher shuts down a beloved and/or successful studio out of nowhere and certainly won´t be the last. Do you remember Lionhead? Do you remember Evolution Studios? Yeah... both were beloved studios and yet, those companies kill those studios in q blink of an eye and got away with it.

anast57m ago(Edited 56m ago)

The studio boss made some money from this transaction. Once the game releases, the studio will get chopped up.

-Foxtrot17h ago

Manages to buy their freedom especially after all the shit Microsoft has been doing with its studios lately

...

Goes right back to them as partners.

Okaaaaaay...

darthv7215h ago

Id venture a guess that TFB working directly with MS was a better outcome than working through Activision to get to MS.

VersusDMC13h ago

From the article...

"Toys for Bob spun out as an indie back in February after Microsoft instituted sweeping layoffs that impacted 86 employees, which was more than half of the staff"

I doubt those 86 employees enjoyed the Microsoft experience over Activisions.

Inverno12h ago

MS shuts down studios because of lack of resources and then helps these guys by giving em resources. Also MS is what forced them to buy their freedom in the first place? What kind of logic 😂

Chevalier9h ago

The best thing is that the company that is worth $3 trillion and owns the company instead of Xbox lacks resources. How the hell does a company worth $3 trillion making a measly $70 billion purchase they 'can't' support. Lol

Sciurus_vulgaris15h ago(Edited 15h ago)

Xbox’s gaming division seems to still function as 3 semi-autonomous sub-divisions, Xbox Studios, Bethesda and ABK. The three main sub-divisions can seemingly shut down or build studios and set up partnerships independently. This would explain why Bethesda can recently shutdown studios, while ABK spins off one studio, while building a new one. Plus, Toys for Bob could be spun off by ABK, only to immediately re-partner with Microsoft.

Chevalier9h ago

That's absolutely 💯 BS. Any sane 'autonomous' company would NOT put their games on Gamepass day 1 like COD will lose probably billions.

Also they're all under Xbox game studios so any autonomy is an illusion.

Elda9h ago

Either a kiddie game or something uninteresting.

Obscure_Observer3h ago

Don´t worry. You won´t be playing it anyway since their next game will possible be a next gen Xbox console game.

Elda2h ago(Edited 1h ago)

Don't worry about my comments.

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