DF:
Dave dives into four different versions of Resident Evil 7. It's consoles vs PC, with all the visual comparison points and frame-rate metrics you could possibly desire.
Players have long debated the merits of third-person as opposed to first-person perspective in games and the topic has recently resurfaced on Reddit, this time concerning the long running Resident Evil series. The discussion so far has generated somewhat heated opinions from users on both sides of the argument.
Resident Evil has a long history of using both perspectives, with some entries in the series like Resident Evil 2 and Resident Evil 3 offering players a third-person view, while others like Resident Evil 7 provided players with a first-person perspective. Some fans believe third-person allows for better visibility and control over the character, while others believe that first-person immerses you more deeply into the game's atmosphere.
Third always
It's what it's always been and how it's meant to be played whether it's fixed camera angles or over the shoulder.
They should have the option to have both going forward imo. But I do prefer third person view
I love both and the new mainline RE games should stay in first person for at lest one more game that’s why i hated that Capcom for some reason added third person in RE8 .. like why ? What was the point ? It just lost what made the new games unique and different. Re7 is a gem and already such a classic, it’s RE1 of this generation or well the prevous generation i guess i should say and RE8 is bonkers and so fun. Such great games.
Resident Evil has remained the most popular horror franchise in video games for a long time. These are the reasons why.
The remakes are good examples
Resident Evil 2: "Here's how you do a remake"
Resident Evil 3: "Here's how NOT to do a remake"
Punching huge bolders while being in a volcano sounds cool on paper, but looks very dumb.
More QTEs = worse experience (RE6 mostly)
Sometimes big doesn't mean "better" (RE6 bosses mostly)
Not every game's suppose to have a multiplayer component (RE3 remake, Umbrella Corps). But sometimes it just works (Outbreak)
Small stamina bar for melee attacks is dumb (RE6)
Locking better skills behind drip-fed skill point drops is awful (RE6)
Do not give your flagship IPs to outside studios. But if you did, heavily control the game quality and direction (Resident Evil: Operation Raccoon City)
For me Resident Evil’s biggest impact on the gaming medium will always be that over the shoulder control scheme pioneered by RE4
VGChartz's Evan Norris: "With Resident Evil Village out imminently, it seems like an ideal time to revisit its immediate predecessor, Resident Evil 7: Biohazard, a game that steered the franchise back to its roots. After replaying the game this past week, I can say with confidence it remains one of my favorites in the long-running series, due to its scary and disturbing atmosphere, challenging boss battles, twisting narrative, breathless action, and old-school survival-horror gameplay. It's certainly not perfect — there isn't much enemy variety and the final boss is a letdown — but overall it's a great game worthy of the name Resident Evil."
hmm.. I thought it was said the Pro version was 4K from other places. Clearly not the case. I will stick to playing it in VR then. I was worried I was missing out on some huge increase in graphics.
So the PS4 Pro offers the best console version with the highest resolutions and post-processing. PS4 and PS4 Pro both maintain 60 FPS. Xbox lacks post-processing and can't maintain 60 FPS and is mostly in the 40's during action sections.
Not much in it apparently but obviously PS4 if you have the option over XB1.
Lacklustre PS4P performance. 2240x1260 is a pretty laughable upgrade.
PC if you've got it.
So basically no differences between PS4 and PS4 Pro as usual.
What the hell is up with the spoilers! They can't just show some basic gameplay.