Sony isn't really talking about VR and it recently killed a game studio behind one of its most popular VR titles. How should we interpret the company's silence, and what does it mean for the future of VR development?
TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."
Mark Rubin, XDefiant’s executive producer, responded to an X/Twitter post that fixes to hit reg “are something [they] are working on.” Unfortunately, it’s unclear when it will arrive, as neither Rubin nor the development team have yet to provide an actual time frame.
Ha man what is this the 8th time they are working on this issue?
SO the game is using division one maps/assets with some divison 2 thrown in with that we can say they never really made the maps so what have they been doing for there 6 to perhaps 8 years of dev time? must be alot of hookers/blow/parties.
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Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
VR is only appearing troubling now? For this reason? This thing was troubled from the get-go.
I was just thinking of this the other day. Generally when Sony goes radio silent on something that they put their heart and soul into advertising, it isnt good news. I love their products, but it seems when they release something and it immediately doesnt hit their sales goals... they dont try new strategies in advertising or game design, they just drop the mic and walk away. Im hoping this isnt the case with their first foray into the VR market. As I think they could be on to something. The games just need to catch up to the tech. You cant expect people to pay $500+ on a new game system and have nothing but tech demos to play on it. Until they, and their third party developers, make full games that play every bit as well as console proper titles... VR is never going to take off.
I also think that the PS4 hardware just wasnt powerful enough to introduce it properly. Regardless of the new VR way to play, people generally dont want a step back in the games theyve been playing. VR was almost like turning the clock back to the early 90s and the 2D to 3D switch. Developers were essentially starting all over again from scratch, even though they really didnt need to. They could have just taken the games that fit best for the system and added VR. I understand that VR takes a bit of tweaking to get right, so people playing dont feel nauseous, but many developers said its as easy as keeping framerates steady and adding crosshairs or something stationary that gives players a constant focal point... Yet many developers took it to the extreme and basically said that regular games, like FPSs, would never work. Games like Farpoint are proving them wrong. Though, because the PC units have been out for quite some time and the PSVR closing in on 6 months with nothing but glorified tech demos... I believe many gamers already feel the dejavu of motion gaming all over again. A great idea that never gets fully realized.
The tech is perfect for racing, flight sim/combat and first person games. Lets just hope the market can hold on until full games release and show the true potential that VR could offer the future of gaming.
I think they are silent because supply isn't meeting demand. If there are more supply than demand then that's when we'll see ads for it.
I really hope this thing succeeds. It has so much potential it would be sad to see that go to waste and not get the appreciation it deserves
"When a company hides the real numbers it means huge problems." Corroios