During a panel at PlayStation Experience, Guerrilla Games Managing Director Helmen Hulst introduced the newly revealed Decima engine with a trailer showcasing its power in Horizon: Zero Dawn.
Alien: Rogue Incursion is the classic horror franchise's first game built from the ground up for virtual reality. Developer Survios stopped by IGN Live to share how the iconic Xenomorphs will hunt players down in VR, thanks to unique pathing that makes their movements entirely unpredictable. Plus, Survios shares its ultimate goal with Rogue Incursion: To make players rip their VR headset off out of sheer terror.
Sitting down with Miyazaki to talk about capping off Elden Ring, his "ideal fantasy game," and more.
TheGamer Interviewed Naoki Yoshida: "A lot of people have been playing together with me and they don't even realize it."
Just take my money!! Hurry up and get here, all I want for Christmas is February!
One of the few games prior to it's launch where the more you see, the more impressed you are with what game shows off.
A lot of games this gen show promise early on, but start to show question marks as the release date approaches. Zero Dawn sure isn't one of those games.
Guerrilla has always been amongst the best technical devs out there, but it appears they've stepped up their game. The tech behind Horizon is impressive.
Man... Sony first party teams are wizards.
They can efficiently squeeze the juice out of the orange(PS4), then somehow out of its peel, then shockingly more of it, out of its seeds.
Wow.