GR:
"You know that kid at school who seemed disruptive and lazy, but then a few years later it turned out that s/he was actually some kind of genius, and just wasn’t being well-served by the comparative mundanity of the classes on offer? And was actually capable of brilliant things, given the right encouragement, but some of the other kids still had their doubts regardless? That’s Mafia 3, basically. The genius is in the game’s world-building, atmosphere, narrative design, and the fine crafting and layered thought that has gone into the vast majority of its core gameplay systems. The lack of stimulation comes by way of a great many bland, uninspired, slight, and inconsequential mission designs that frequently fail to make the most of what Mafia 3 is capable of."
More people should be making a trip to this bayou.
Agreed....game was fantastic. Especially as a person of color, I enjoyed the side missions.
The game looked interesting, and from the trailers it seemed it had a great soundtrack, but the buggy release (AI) and disappointing reviews made me pass on it. No idea if they ever fixed its shortcomings post-launch.
From VG247: "If you’ve been enjoying either Red Dead Redemption 2, GTA V, or Mafia: The Definitive Edition in VR thanks to some handy fan-made mods, we’ve got some bad news. Thanks to a DMCA claim by Take Two Interactive - the parent company of Rockstar Games and 2K - has led development on the most popular VR mods to grind to a halt.
This news comes via Luke Ross - the sole creator of a variety of VR mods for the aforementioned games - who released a lengthy post to his supporters. In it, he claims to have received a DMCA request from Take Two Interactive for his projects and that the company requested that he “remove all their copyrighted works from [his] Patreon page”. This was confirmed by Kotaku who reached out to Patreon directly."
I mean, if he was modding a game that someone else built, and charging for it on patreon - this seems pretty cut and dry for a DMCA.
If he was not profiting from it in any way though, would be nice to let companies let this shit slide more often
KeenGamer: "Mafia 3 has a huge cast of characters - good, bad, and both - but these 10 characters were the ones who stood out the most. With Mafia 3 set in the 1960's, these characters are influenced by the ever-changing times and the people surrounding them."
Isn't the repetition very similar to the mission structure in Phantom Pain, which was praised?
You can tackle the missions in several different ways/access points